All 5 phases of the open-source Decal rebuild: Phase 1: 14 decompiled .NET projects (Interop.*, Adapter, FileService, DecalUtil) Phase 2: 10 native DLLs rewritten as C# COM servers with matching GUIDs - DecalDat, DHS, SpellFilter, DecalInput, DecalNet, DecalFilters - Decal.Core, DecalControls, DecalRender, D3DService Phase 3: C++ shims for Inject.DLL (D3D9 hooking) and LauncherHook.DLL Phase 4: DenAgent WinForms tray application Phase 5: WiX installer and build script 25 C# projects building with 0 errors. Native C++ projects require VS 2022 + Windows SDK (x86). Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
17 lines
456 B
C#
17 lines
456 B
C#
using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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using System.Security;
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namespace Decal.Interop.Inject;
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[ComImport]
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[InterfaceType(2)]
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[SuppressUnmanagedCodeSecurity]
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[Guid("2FEBCBC3-488C-444F-AD08-5D3097D2D1ED")]
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[TypeLibType(4096)]
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public interface IControlEvents
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{
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[MethodImpl(MethodImplOptions.PreserveSig | MethodImplOptions.InternalCall, MethodCodeType = MethodCodeType.Runtime)]
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[DispId(1)]
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void Destroy(int nID);
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}
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