All 5 phases of the open-source Decal rebuild: Phase 1: 14 decompiled .NET projects (Interop.*, Adapter, FileService, DecalUtil) Phase 2: 10 native DLLs rewritten as C# COM servers with matching GUIDs - DecalDat, DHS, SpellFilter, DecalInput, DecalNet, DecalFilters - Decal.Core, DecalControls, DecalRender, D3DService Phase 3: C++ shims for Inject.DLL (D3D9 hooking) and LauncherHook.DLL Phase 4: DenAgent WinForms tray application Phase 5: WiX installer and build script 25 C# projects building with 0 errors. Native C++ projects require VS 2022 + Windows SDK (x86). Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
15 lines
260 B
C#
15 lines
260 B
C#
namespace Decal.Interop.Core;
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public enum eVital
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{
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eMaximumHealth = 1,
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eCurrentHealth = 2,
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eMaximumStamina = 3,
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eCurrentStamina = 4,
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eMaximumMana = 5,
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eCurrentMana = 6,
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eBaseHealth = 7,
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eBaseStamina = 8,
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eBaseMana = 9,
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eVital_DWORD = int.MaxValue
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}
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