openDecal/Managed/Decal.Interop.Core/Decal.Interop.Core/eVital.cs
erik d1442e3747 Initial commit: Complete open-source Decal rebuild
All 5 phases of the open-source Decal rebuild:

Phase 1: 14 decompiled .NET projects (Interop.*, Adapter, FileService, DecalUtil)
Phase 2: 10 native DLLs rewritten as C# COM servers with matching GUIDs
  - DecalDat, DHS, SpellFilter, DecalInput, DecalNet, DecalFilters
  - Decal.Core, DecalControls, DecalRender, D3DService
Phase 3: C++ shims for Inject.DLL (D3D9 hooking) and LauncherHook.DLL
Phase 4: DenAgent WinForms tray application
Phase 5: WiX installer and build script

25 C# projects building with 0 errors.
Native C++ projects require VS 2022 + Windows SDK (x86).

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-08 18:27:56 +01:00

15 lines
260 B
C#

namespace Decal.Interop.Core;
public enum eVital
{
eMaximumHealth = 1,
eCurrentHealth = 2,
eMaximumStamina = 3,
eCurrentStamina = 4,
eMaximumMana = 5,
eCurrentMana = 6,
eBaseHealth = 7,
eBaseStamina = 8,
eBaseMana = 9,
eVital_DWORD = int.MaxValue
}