All 5 phases of the open-source Decal rebuild: Phase 1: 14 decompiled .NET projects (Interop.*, Adapter, FileService, DecalUtil) Phase 2: 10 native DLLs rewritten as C# COM servers with matching GUIDs - DecalDat, DHS, SpellFilter, DecalInput, DecalNet, DecalFilters - Decal.Core, DecalControls, DecalRender, D3DService Phase 3: C++ shims for Inject.DLL (D3D9 hooking) and LauncherHook.DLL Phase 4: DenAgent WinForms tray application Phase 5: WiX installer and build script 25 C# projects building with 0 errors. Native C++ projects require VS 2022 + Windows SDK (x86). Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
38 lines
941 B
C#
38 lines
941 B
C#
using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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using System.Security;
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using Decal.Interop.Inject;
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namespace Decal.Interop.Controls;
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[ComImport]
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[TypeLibType(4096)]
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[SuppressUnmanagedCodeSecurity]
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[Guid("D4FBCA22-45B4-4775-A181-1D4EEC3BFEA1")]
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public interface IDerethMap : IControl
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{
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[MethodImpl(MethodImplOptions.InternalCall, MethodCodeType = MethodCodeType.Runtime)]
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new void DestroyChild(int nIndex, ePositionType posType = ePositionType.ePositionByIndex);
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[DispId(2)]
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new int ID
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{
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[MethodImpl(MethodImplOptions.InternalCall, MethodCodeType = MethodCodeType.Runtime)]
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get;
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}
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[DispId(3)]
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new int ChildCount
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{
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[MethodImpl(MethodImplOptions.InternalCall, MethodCodeType = MethodCodeType.Runtime)]
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get;
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}
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[DispId(4)]
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new IControl Child
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{
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[MethodImpl(MethodImplOptions.InternalCall, MethodCodeType = MethodCodeType.Runtime)]
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[return: MarshalAs(UnmanagedType.Interface)]
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get;
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}
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}
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