All 5 phases of the open-source Decal rebuild: Phase 1: 14 decompiled .NET projects (Interop.*, Adapter, FileService, DecalUtil) Phase 2: 10 native DLLs rewritten as C# COM servers with matching GUIDs - DecalDat, DHS, SpellFilter, DecalInput, DecalNet, DecalFilters - Decal.Core, DecalControls, DecalRender, D3DService Phase 3: C++ shims for Inject.DLL (D3D9 hooking) and LauncherHook.DLL Phase 4: DenAgent WinForms tray application Phase 5: WiX installer and build script 25 C# projects building with 0 errors. Native C++ projects require VS 2022 + Windows SDK (x86). Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
31 lines
888 B
C#
31 lines
888 B
C#
using System.Runtime.InteropServices;
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using Decal.Interop.Filters;
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using Decal.Interop.Net;
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namespace Decal.DecalFilters
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{
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[ComVisible(true)]
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[Guid("443D4A68-5422-4E0C-9460-973F8FBDB190")]
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[ClassInterface(ClassInterfaceType.None)]
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[ComSourceInterfaces("Decal.Interop.Filters.IPrefilterEvents\0\0")]
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[ProgId("DecalFilters.Prefilter")]
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public class PrefilterImpl : IPrefilter, INetworkFilter2
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{
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public event IPrefilterEvents_EventEventHandler Event;
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// IPrefilter is empty
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public void Initialize(NetService pService) { }
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public void Terminate() { }
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public void DispatchServer(IMessage2 Message)
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{
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Event?.Invoke(Message.Type, (IMessage)Message);
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}
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public void DispatchClient(IMessage2 Message)
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{
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Event?.Invoke(Message.Type, (IMessage)Message);
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}
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}
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}
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