All 5 phases of the open-source Decal rebuild: Phase 1: 14 decompiled .NET projects (Interop.*, Adapter, FileService, DecalUtil) Phase 2: 10 native DLLs rewritten as C# COM servers with matching GUIDs - DecalDat, DHS, SpellFilter, DecalInput, DecalNet, DecalFilters - Decal.Core, DecalControls, DecalRender, D3DService Phase 3: C++ shims for Inject.DLL (D3D9 hooking) and LauncherHook.DLL Phase 4: DenAgent WinForms tray application Phase 5: WiX installer and build script 25 C# projects building with 0 errors. Native C++ projects require VS 2022 + Windows SDK (x86). Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
19 lines
564 B
C#
19 lines
564 B
C#
using System.Runtime.InteropServices;
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using Decal.Interop.DHS;
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namespace Decal.DHS
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{
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[ComVisible(true)]
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[Guid("F5AA853D-CCF3-4562-A654-3A68AB583BCC")]
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[ClassInterface(ClassInterfaceType.None)]
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[ProgId("DHS.Hotkey")]
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public class HotkeyImpl : IHotkey
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{
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public string EventTitle { get; set; }
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public string EventDescription { get; set; }
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public bool AltState { get; set; }
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public bool ControlState { get; set; }
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public bool ShiftState { get; set; }
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public int VirtualKey { get; set; }
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}
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}
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