openDecal/Managed/Decal.Adapter/Decal.Adapter.Wrappers/WorldObjectCollection.cs
erik d1442e3747 Initial commit: Complete open-source Decal rebuild
All 5 phases of the open-source Decal rebuild:

Phase 1: 14 decompiled .NET projects (Interop.*, Adapter, FileService, DecalUtil)
Phase 2: 10 native DLLs rewritten as C# COM servers with matching GUIDs
  - DecalDat, DHS, SpellFilter, DecalInput, DecalNet, DecalFilters
  - Decal.Core, DecalControls, DecalRender, D3DService
Phase 3: C++ shims for Inject.DLL (D3D9 hooking) and LauncherHook.DLL
Phase 4: DenAgent WinForms tray application
Phase 5: WiX installer and build script

25 C# projects building with 0 errors.
Native C++ projects require VS 2022 + Windows SDK (x86).

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-08 18:27:56 +01:00

154 lines
2.6 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using System.ComponentModel;
using Decal.Interop.Filters;
namespace Decal.Adapter.Wrappers;
public class WorldObjectCollection : GenericDisposableWrapper<WorldIterator>, IEnumerable<WorldObject>, IEnumerable
{
public class Iterator : IEnumerator<WorldObject>, IDisposable, IEnumerator
{
private WorldObjectCollection collection;
private WorldObject current;
public WorldObject Current
{
get
{
if (current == null)
{
MoveNext();
}
return current;
}
}
object IEnumerator.Current
{
get
{
if (current == null)
{
MoveNext();
}
return current;
}
}
internal Iterator(WorldObjectCollection collection)
{
this.collection = collection;
Reset();
}
public void Dispose()
{
collection = null;
}
public bool MoveNext()
{
Decal.Interop.Filters.WorldObject ppObject = null;
bool num = collection.Wrapped.Next(ref ppObject);
if (num && ppObject != null)
{
current = collection.wf.GetCachedWorldObject(ppObject);
}
return num;
}
public void Reset()
{
collection.Wrapped.Reset();
}
}
private WorldObject current;
private WorldFilter wf;
private IEnumerator<WorldObject> myEnum;
public int Count => base.Wrapped.Count;
public int Quantity => base.Wrapped.Quantity;
public WorldObject First
{
get
{
using IEnumerator<WorldObject> enumerator = GetEnumerator();
return enumerator.Current;
}
}
[Obsolete("Use Enumerators")]
[EditorBrowsable(EditorBrowsableState.Never)]
public WorldObject Current
{
get
{
if (myEnum == null)
{
myEnum = GetEnumerator();
}
return myEnum.Current;
}
}
internal WorldObjectCollection(WorldFilter wf, WorldIterator obj)
: base(obj)
{
this.wf = wf;
}
public void SetFilter(WorldObjectCollectionFilter filter)
{
filter?.ApplyFilter(base.Wrapped);
}
protected override void Dispose(bool userCalled)
{
if (myEnum != null)
{
myEnum.Dispose();
myEnum = null;
}
base.Dispose(userCalled);
}
[Obsolete("Use Enumerators")]
[EditorBrowsable(EditorBrowsableState.Never)]
public bool MoveNext()
{
if (myEnum == null)
{
myEnum = GetEnumerator();
}
return myEnum.MoveNext();
}
[Obsolete("Use Enumerators")]
[EditorBrowsable(EditorBrowsableState.Never)]
public void Reset()
{
if (myEnum != null)
{
myEnum.Dispose();
myEnum = null;
}
}
public IEnumerator<WorldObject> GetEnumerator()
{
return new Iterator(this);
}
IEnumerator IEnumerable.GetEnumerator()
{
return new Iterator(this);
}
}