All 5 phases of the open-source Decal rebuild: Phase 1: 14 decompiled .NET projects (Interop.*, Adapter, FileService, DecalUtil) Phase 2: 10 native DLLs rewritten as C# COM servers with matching GUIDs - DecalDat, DHS, SpellFilter, DecalInput, DecalNet, DecalFilters - Decal.Core, DecalControls, DecalRender, D3DService Phase 3: C++ shims for Inject.DLL (D3D9 hooking) and LauncherHook.DLL Phase 4: DenAgent WinForms tray application Phase 5: WiX installer and build script 25 C# projects building with 0 errors. Native C++ projects require VS 2022 + Windows SDK (x86). Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
209 lines
3.9 KiB
C#
209 lines
3.9 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.ComponentModel;
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using Decal.Interop.Filters;
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namespace Decal.Adapter.Wrappers;
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public class Vendor : GenericDisposableWrapper<Decal.Interop.Filters.Vendor>, IEnumerable<WorldObject>, IEnumerable
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{
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public class VendorEnumerator : IEnumerator<WorldObject>, IDisposable, IEnumerator
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{
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private Vendor vendor;
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private WorldObject current;
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public WorldObject Current
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{
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get
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{
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if (current == null)
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{
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MoveNext();
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}
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return current;
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}
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}
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object IEnumerator.Current
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{
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get
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{
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if (current == null)
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{
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MoveNext();
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}
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return current;
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}
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}
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internal VendorEnumerator(Vendor vendor)
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{
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this.vendor = vendor;
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}
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~VendorEnumerator()
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{
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Dispose(userCalled: false);
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}
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public void Dispose()
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{
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Dispose(userCalled: true);
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GC.SuppressFinalize(this);
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}
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protected virtual void Dispose(bool userCalled)
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{
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if (vendor != null)
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{
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Reset();
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vendor = null;
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}
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}
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public bool MoveNext()
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{
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Decal.Interop.Filters.WorldObject ppObject = null;
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bool num = vendor.Wrapped.Next(ref ppObject);
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if (num && ppObject != null)
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{
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current = vendor.GetCachedObject(ppObject);
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}
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return num;
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}
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public void Reset()
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{
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vendor.Wrapped.Reset();
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}
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}
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private WorldFilter wf;
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private DisposableObjectDictionary<int, WorldObject> objectCache;
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private IEnumerator<WorldObject> oldstyleenumerator;
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public int MerchantId => base.Wrapped.MerchantID;
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public int MaxValue => base.Wrapped.BuyValue;
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public float SellRate => base.Wrapped.SellRate;
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public float BuyRate => base.Wrapped.BuyRate;
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public int Categories => base.Wrapped.BuyCategories;
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public int Count => base.Wrapped.Count;
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public int Quantity => base.Wrapped.Quantity;
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public WorldObject First
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{
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get
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{
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using IEnumerator<WorldObject> enumerator = GetEnumerator();
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return enumerator.Current;
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}
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}
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[Obsolete("Use enumerators")]
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[EditorBrowsable(EditorBrowsableState.Never)]
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public WorldObject Current
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{
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get
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{
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if (oldstyleenumerator == null)
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{
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oldstyleenumerator = GetEnumerator();
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}
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return oldstyleenumerator.Current;
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}
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}
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public WorldObject this[int id]
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{
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get
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{
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WorldObject value = null;
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if (!objectCache.TryGetValue(id, out value))
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{
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Decal.Interop.Filters.WorldObject byID = base.Wrapped.GetByID(id);
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if (byID != null)
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{
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value = new WorldObject(byID);
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objectCache.Add(value.Id, value);
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}
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}
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return value;
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}
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}
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public Vendor(WorldFilter wf, Decal.Interop.Filters.Vendor obj)
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: base(obj)
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{
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this.wf = wf;
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objectCache = new DisposableObjectDictionary<int, WorldObject>("Id");
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}
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protected override void Dispose(bool userCalled)
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{
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if (oldstyleenumerator != null)
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{
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oldstyleenumerator.Dispose();
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oldstyleenumerator = null;
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}
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objectCache.Clear();
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base.Dispose(userCalled);
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}
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internal WorldObject GetCachedObject(Decal.Interop.Filters.WorldObject iwo)
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{
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WorldObject value = null;
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if (!objectCache.TryGetValue(iwo.GUID, out value))
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{
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value = new WorldObject(iwo);
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objectCache.Add(value.Id, value);
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}
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return value;
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}
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public void SetFilter(WorldObjectCollectionFilter filter)
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{
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filter?.ApplyFilter(base.Wrapped);
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}
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[Obsolete("Use enumerators")]
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[EditorBrowsable(EditorBrowsableState.Never)]
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public bool MoveNext()
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{
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if (oldstyleenumerator == null)
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{
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oldstyleenumerator = GetEnumerator();
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}
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return oldstyleenumerator.MoveNext();
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}
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[Obsolete("Use enumerators")]
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[EditorBrowsable(EditorBrowsableState.Never)]
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public void Reset()
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{
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if (oldstyleenumerator == null)
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{
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oldstyleenumerator = GetEnumerator();
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}
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oldstyleenumerator.Reset();
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}
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public IEnumerator<WorldObject> GetEnumerator()
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{
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return new VendorEnumerator(this);
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}
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IEnumerator IEnumerable.GetEnumerator()
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{
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return new VendorEnumerator(this);
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}
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}
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