All 5 phases of the open-source Decal rebuild: Phase 1: 14 decompiled .NET projects (Interop.*, Adapter, FileService, DecalUtil) Phase 2: 10 native DLLs rewritten as C# COM servers with matching GUIDs - DecalDat, DHS, SpellFilter, DecalInput, DecalNet, DecalFilters - Decal.Core, DecalControls, DecalRender, D3DService Phase 3: C++ shims for Inject.DLL (D3D9 hooking) and LauncherHook.DLL Phase 4: DenAgent WinForms tray application Phase 5: WiX installer and build script 25 C# projects building with 0 errors. Native C++ projects require VS 2022 + Windows SDK (x86). Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
56 lines
812 B
C#
56 lines
812 B
C#
using System.Drawing;
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using Decal.Adapter.Support;
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namespace Decal.Adapter.Wrappers;
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public class ListColumn
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{
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private ListWrapper myList;
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private int rowIndex;
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private int colIndex;
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public object this[int subVal]
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{
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get
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{
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return myList.get_Data(rowIndex, colIndex, subVal);
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}
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set
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{
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myList.set_Data(rowIndex, colIndex, subVal, ref value);
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}
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}
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public Color Color
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{
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get
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{
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return Util.ColorFromBGR(myList.get_Color(rowIndex, colIndex));
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}
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set
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{
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myList.set_Color(rowIndex, colIndex, Util.ColorToBGR(value));
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}
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}
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public int Width
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{
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get
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{
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return myList.get_ColWidth(colIndex);
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}
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set
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{
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myList.set_ColWidth(colIndex, value);
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}
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}
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internal ListColumn(ListWrapper list, int row, int col)
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{
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myList = list;
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rowIndex = row;
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colIndex = col;
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}
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}
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