All 5 phases of the open-source Decal rebuild: Phase 1: 14 decompiled .NET projects (Interop.*, Adapter, FileService, DecalUtil) Phase 2: 10 native DLLs rewritten as C# COM servers with matching GUIDs - DecalDat, DHS, SpellFilter, DecalInput, DecalNet, DecalFilters - Decal.Core, DecalControls, DecalRender, D3DService Phase 3: C++ shims for Inject.DLL (D3D9 hooking) and LauncherHook.DLL Phase 4: DenAgent WinForms tray application Phase 5: WiX installer and build script 25 C# projects building with 0 errors. Native C++ projects require VS 2022 + Windows SDK (x86). Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
75 lines
1.1 KiB
C#
75 lines
1.1 KiB
C#
using System;
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namespace Decal.Adapter.Wrappers;
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[CLSCompliant(true)]
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public abstract class HostBase : MarshalByRefObject, IDisposable
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{
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private HooksWrapper myInternalHooks;
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private DecalWrapper myInternalDecal;
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private RenderServiceWrapper myInternalRender;
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private bool isDisposed;
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protected bool IsDisposed => isDisposed;
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protected DecalWrapper MyDecal
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{
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get
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{
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return myInternalDecal;
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}
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set
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{
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myInternalDecal = value;
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}
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}
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protected RenderServiceWrapper MyRender
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{
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get
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{
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return myInternalRender;
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}
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set
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{
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myInternalRender = value;
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}
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}
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~HostBase()
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{
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Dispose(disposing: false);
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}
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public void Dispose()
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{
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Dispose(disposing: true);
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GC.SuppressFinalize(this);
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}
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protected virtual void Dispose(bool disposing)
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{
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if (!isDisposed && disposing)
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{
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if (myInternalHooks != null)
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{
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myInternalHooks.Dispose();
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}
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if (myInternalDecal != null)
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{
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myInternalDecal.Dispose();
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}
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if (myInternalRender != null)
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{
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myInternalRender.Dispose();
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}
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}
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myInternalHooks = null;
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myInternalDecal = null;
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myInternalRender = null;
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isDisposed = true;
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}
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}
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