openDecal/Managed/Decal.Adapter/Decal.Adapter.Wrappers/HostBase.cs
erik d1442e3747 Initial commit: Complete open-source Decal rebuild
All 5 phases of the open-source Decal rebuild:

Phase 1: 14 decompiled .NET projects (Interop.*, Adapter, FileService, DecalUtil)
Phase 2: 10 native DLLs rewritten as C# COM servers with matching GUIDs
  - DecalDat, DHS, SpellFilter, DecalInput, DecalNet, DecalFilters
  - Decal.Core, DecalControls, DecalRender, D3DService
Phase 3: C++ shims for Inject.DLL (D3D9 hooking) and LauncherHook.DLL
Phase 4: DenAgent WinForms tray application
Phase 5: WiX installer and build script

25 C# projects building with 0 errors.
Native C++ projects require VS 2022 + Windows SDK (x86).

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-08 18:27:56 +01:00

75 lines
1.1 KiB
C#

using System;
namespace Decal.Adapter.Wrappers;
[CLSCompliant(true)]
public abstract class HostBase : MarshalByRefObject, IDisposable
{
private HooksWrapper myInternalHooks;
private DecalWrapper myInternalDecal;
private RenderServiceWrapper myInternalRender;
private bool isDisposed;
protected bool IsDisposed => isDisposed;
protected DecalWrapper MyDecal
{
get
{
return myInternalDecal;
}
set
{
myInternalDecal = value;
}
}
protected RenderServiceWrapper MyRender
{
get
{
return myInternalRender;
}
set
{
myInternalRender = value;
}
}
~HostBase()
{
Dispose(disposing: false);
}
public void Dispose()
{
Dispose(disposing: true);
GC.SuppressFinalize(this);
}
protected virtual void Dispose(bool disposing)
{
if (!isDisposed && disposing)
{
if (myInternalHooks != null)
{
myInternalHooks.Dispose();
}
if (myInternalDecal != null)
{
myInternalDecal.Dispose();
}
if (myInternalRender != null)
{
myInternalRender.Dispose();
}
}
myInternalHooks = null;
myInternalDecal = null;
myInternalRender = null;
isDisposed = true;
}
}