All 5 phases of the open-source Decal rebuild: Phase 1: 14 decompiled .NET projects (Interop.*, Adapter, FileService, DecalUtil) Phase 2: 10 native DLLs rewritten as C# COM servers with matching GUIDs - DecalDat, DHS, SpellFilter, DecalInput, DecalNet, DecalFilters - Decal.Core, DecalControls, DecalRender, D3DService Phase 3: C++ shims for Inject.DLL (D3D9 hooking) and LauncherHook.DLL Phase 4: DenAgent WinForms tray application Phase 5: WiX installer and build script 25 C# projects building with 0 errors. Native C++ projects require VS 2022 + Windows SDK (x86). Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
23 lines
335 B
C#
23 lines
335 B
C#
using System;
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namespace Decal.Adapter.Wrappers;
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[CLSCompliant(true)]
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public enum FontWeight
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{
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Black = 900,
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Bold = 700,
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DemiBold = 600,
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DoNotCare = 0,
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ExtraBold = 800,
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ExtraLight = 200,
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Heavy = 900,
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Light = 300,
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Medium = 500,
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Normal = 400,
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Regular = 400,
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SemiBold = 600,
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Thin = 100,
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UltraBold = 800,
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UltraLight = 200
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}
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