All 5 phases of the open-source Decal rebuild: Phase 1: 14 decompiled .NET projects (Interop.*, Adapter, FileService, DecalUtil) Phase 2: 10 native DLLs rewritten as C# COM servers with matching GUIDs - DecalDat, DHS, SpellFilter, DecalInput, DecalNet, DecalFilters - Decal.Core, DecalControls, DecalRender, D3DService Phase 3: C++ shims for Inject.DLL (D3D9 hooking) and LauncherHook.DLL Phase 4: DenAgent WinForms tray application Phase 5: WiX installer and build script 25 C# projects building with 0 errors. Native C++ projects require VS 2022 + Windows SDK (x86). Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
66 lines
1.2 KiB
C#
66 lines
1.2 KiB
C#
using System;
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using System.Runtime.InteropServices;
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using Decal.Interop.Filters;
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namespace Decal.Adapter.Wrappers;
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public class EnchantmentWrapper : MarshalByRefObject, IDisposable
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{
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private Enchantment myEnchantment;
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private bool isDisposed;
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public double Adjustment => myEnchantment.Adjustment;
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public int Affected => myEnchantment.Affected;
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public int AffectedMask => myEnchantment.AffectedMask;
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public double Duration => myEnchantment.Duration;
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public int Family => myEnchantment.Family;
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public int Layer => myEnchantment.Layer;
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public int SpellId => myEnchantment.SpellID;
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public int TimeRemaining => myEnchantment.TimeRemaining;
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public DateTime Expires => DateTime.Now.AddSeconds(TimeRemaining);
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internal EnchantmentWrapper(Enchantment enchant)
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{
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myEnchantment = enchant;
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}
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~EnchantmentWrapper()
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{
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Dispose(disposing: false);
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}
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public void Dispose()
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{
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Dispose(disposing: true);
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GC.SuppressFinalize(this);
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}
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protected virtual void Dispose(bool disposing)
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{
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if (!isDisposed)
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{
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}
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if (myEnchantment != null)
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{
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Marshal.ReleaseComObject(myEnchantment);
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}
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isDisposed = true;
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}
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protected void EnforceDisposedOnce()
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{
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if (isDisposed)
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{
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throw new ObjectDisposedException("EnchantmentWrapper");
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}
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}
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}
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