All 5 phases of the open-source Decal rebuild: Phase 1: 14 decompiled .NET projects (Interop.*, Adapter, FileService, DecalUtil) Phase 2: 10 native DLLs rewritten as C# COM servers with matching GUIDs - DecalDat, DHS, SpellFilter, DecalInput, DecalNet, DecalFilters - Decal.Core, DecalControls, DecalRender, D3DService Phase 3: C++ shims for Inject.DLL (D3D9 hooking) and LauncherHook.DLL Phase 4: DenAgent WinForms tray application Phase 5: WiX installer and build script 25 C# projects building with 0 errors. Native C++ projects require VS 2022 + Windows SDK (x86). Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
11 lines
434 B
Text
11 lines
434 B
Text
Microsoft Visual Studio Solution File, Format Version 1.00
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Project("{73393D18-DAC4-11D1-88FC-0000F8064EBB}") = "Decal 2", "Decal 2.wip", "{3606BE98-3576-4296-9CF6-23746B25EA4E}"
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EndProject
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Global
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GlobalSection(LocalDeployment) = postSolution
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StartupProject = {00000000-0000-0000-0000-000000000000}
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EndGlobalSection
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GlobalSection(BuildOrder) = postSolution
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0 = {3606BE98-3576-4296-9CF6-23746B25EA4E}
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EndGlobalSection
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EndGlobal
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