All 5 phases of the open-source Decal rebuild: Phase 1: 14 decompiled .NET projects (Interop.*, Adapter, FileService, DecalUtil) Phase 2: 10 native DLLs rewritten as C# COM servers with matching GUIDs - DecalDat, DHS, SpellFilter, DecalInput, DecalNet, DecalFilters - Decal.Core, DecalControls, DecalRender, D3DService Phase 3: C++ shims for Inject.DLL (D3D9 hooking) and LauncherHook.DLL Phase 4: DenAgent WinForms tray application Phase 5: WiX installer and build script 25 C# projects building with 0 errors. Native C++ projects require VS 2022 + Windows SDK (x86). Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
63 lines
1.4 KiB
C++
63 lines
1.4 KiB
C++
// SimpleBar.h : Declaration of the cSimpleBar
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#ifndef __SIMPLEBAR_H_
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#define __SIMPLEBAR_H_
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#include "resource.h" // main symbols
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#include "SinkImpl.h"
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/////////////////////////////////////////////////////////////////////////////
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// cSimpleBar
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class ATL_NO_VTABLE cSimpleBar :
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public CComObjectRootEx<CComMultiThreadModel>,
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public ISimpleBar,
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public cNoEventsImpl,
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public ILayerImpl< cSimpleBar >,
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public ILayerRenderImpl,
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public ILayerMouseImpl
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{
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public:
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cSimpleBar()
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: m_bSelected( VARIANT_FALSE )
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{
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}
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_bstr_t m_strLabel;
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long m_nIconModule;
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long m_nIconID;
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long m_nMinMax;
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VARIANT_BOOL m_bSelected;
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CComPtr< IImageCache > m_pSwitch;
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CComPtr< IImageCache > m_pSwitchDisabled;
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CComPtr< IFontCache > m_pFont;
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void onCreate();
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void onDestroy();
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BEGIN_COM_MAP(cSimpleBar)
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COM_INTERFACE_ENTRY(ILayerRender)
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COM_INTERFACE_ENTRY(ILayerMouse)
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COM_INTERFACE_ENTRY(ILayer)
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COM_INTERFACE_ENTRY(ISimpleBar)
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END_COM_MAP()
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// ISimpleBar
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public:
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// ISimpleBar Functions
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STDMETHOD(get_Params)(/*[out, retval]*/ ViewParams *pVal);
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STDMETHOD(put_Params)(/*[in]*/ ViewParams * newVal);
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STDMETHOD(get_RenderWidth)(long *nWidth);
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// ILayerRender Functions
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STDMETHOD(Render)(ICanvas *pCanvas);
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// ILayerMouse Functions
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STDMETHOD(MouseEnter)(MouseState *);
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STDMETHOD(MouseExit)(MouseState *);
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STDMETHOD(MouseDown)(MouseState *);
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};
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#endif //__SIMPLEBAR_H_
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