All 5 phases of the open-source Decal rebuild: Phase 1: 14 decompiled .NET projects (Interop.*, Adapter, FileService, DecalUtil) Phase 2: 10 native DLLs rewritten as C# COM servers with matching GUIDs - DecalDat, DHS, SpellFilter, DecalInput, DecalNet, DecalFilters - Decal.Core, DecalControls, DecalRender, D3DService Phase 3: C++ shims for Inject.DLL (D3D9 hooking) and LauncherHook.DLL Phase 4: DenAgent WinForms tray application Phase 5: WiX installer and build script 25 C# projects building with 0 errors. Native C++ projects require VS 2022 + Windows SDK (x86). Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
48 lines
1.1 KiB
C++
48 lines
1.1 KiB
C++
// PluginAdapterV1.h : Declaration of the cPluginAdapterV1
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#ifndef __PLUGINADAPTERV1_H_
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#define __PLUGINADAPTERV1_H_
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#include "resource.h" // main symbols
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#include <Decal.h>
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/////////////////////////////////////////////////////////////////////////////
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// cPluginAdapterV1
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class ATL_NO_VTABLE cPluginAdapterV1 :
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public CComObjectRootEx<CComSingleThreadModel>,
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public CComCoClass<cPluginAdapterV1, &CLSID_PluginAdapterV1>,
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public IPluginAdapterV1,
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public IPlugin2,
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public IDecalSurrogate
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{
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public:
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cPluginAdapterV1()
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{
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}
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CComPtr<IPluginSite2> m_pSite2;
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CComPtr<IUnknown> m_pUnkPlugin;
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DECLARE_REGISTRY_RESOURCEID(IDR_PLUGINADAPTERV1)
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DECLARE_PROTECT_FINAL_CONSTRUCT()
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BEGIN_COM_MAP(cPluginAdapterV1)
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COM_INTERFACE_ENTRY(IDecalSurrogate)
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COM_INTERFACE_ENTRY(IPlugin2)
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COM_INTERFACE_ENTRY(IPluginAdapterV1)
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COM_INTERFACE_ENTRY_AGGREGATE_BLIND(m_pUnkPlugin.p)
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END_COM_MAP()
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// IPluginAdapterV1
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public:
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// IPlugin2
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STDMETHOD(Initialize)(IPluginSite2 *pSite2);
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STDMETHOD(Terminate)();
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// IDecalSurrogate
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STDMETHOD(CreateInstance)(IDecalEnum *pEnum, REFIID riid, LPVOID *ppvItf);
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};
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#endif //__PLUGINADAPTERV1_H_
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