All 5 phases of the open-source Decal rebuild: Phase 1: 14 decompiled .NET projects (Interop.*, Adapter, FileService, DecalUtil) Phase 2: 10 native DLLs rewritten as C# COM servers with matching GUIDs - DecalDat, DHS, SpellFilter, DecalInput, DecalNet, DecalFilters - Decal.Core, DecalControls, DecalRender, D3DService Phase 3: C++ shims for Inject.DLL (D3D9 hooking) and LauncherHook.DLL Phase 4: DenAgent WinForms tray application Phase 5: WiX installer and build script 25 C# projects building with 0 errors. Native C++ projects require VS 2022 + Windows SDK (x86). Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
244 lines
4.7 KiB
C++
244 lines
4.7 KiB
C++
// Button.cpp : Implementation of cButton
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#include "stdafx.h"
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#include "Inject.h"
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#include "Button.h"
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/////////////////////////////////////////////////////////////////////////////
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// cButton
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cButton::cButton()
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: m_nModule( 0 ),
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m_nBackground( 0 ),
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m_nPressed( 0 ),
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m_nReleased( 0 ),
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m_bPressed( VARIANT_FALSE ),
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m_bMouseIn( VARIANT_FALSE ),
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m_nMatte( RGB( 0, 255, 255 ) )
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{
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}
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STDMETHODIMP cButton::SetImages(long dwModule, long dwReleased, long dwPressed)
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{
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m_nModule = dwModule;
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m_nReleased = dwReleased;
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m_nPressed = dwPressed;
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m_pSite->Invalidate();
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return S_OK;
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}
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STDMETHODIMP cButton::Render(ICanvas *pCanvas)
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{
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_ASSERTE( pCanvas != NULL );
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// ::MessageBox( NULL, _T( "cButton::Render" ), _T( "Inject.dll" ), MB_OK );
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_ASSERTE( m_pSite.p != NULL );
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RECT rc;
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m_pSite->get_Position( &rc );
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if( m_nMatte != RGB( 0, 255, 255 ) )
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{
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// That's the transparent color
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RECT rcMatte = { 0, 0, rc.right - rc.left, rc.bottom - rc.top };
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pCanvas->Fill( &rcMatte, m_nMatte );
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}
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CComPtr< IPluginSite > pPlugin;
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m_pSite->get_PluginSite( &pPlugin );
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_ASSERTE( pPlugin.p != NULL );
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CComPtr< IIconCache > pIcons;
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SIZE sz = { rc.right - rc.left, rc.bottom - rc.top };
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pPlugin->GetIconCache( &sz, &pIcons );
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_ASSERTE( pIcons.p != NULL );
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long nImage = ( m_bPressed && m_bMouseIn ) ? m_nPressed : m_nReleased;
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POINT pt = { 0, 0 };
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if (m_nBackground != 0) pIcons->DrawIcon( &pt, m_nBackground, 0, pCanvas );
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pIcons->DrawIcon( &pt, nImage, m_nModule, pCanvas );
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_ASSERTMEM( _CrtCheckMemory( ) );
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return S_OK;
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}
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STDMETHODIMP cButton::MouseEnter(struct MouseState *)
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{
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_ASSERTE( !m_bMouseIn );
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m_bMouseIn = VARIANT_TRUE;
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if( m_bPressed )
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{
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long nID;
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m_pSite->get_ID( &nID );
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Fire_Hit( nID );
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_ASSERTE( m_pSite.p != NULL );
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m_pSite->Invalidate();
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}
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return S_OK;
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}
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STDMETHODIMP cButton::MouseExit(struct MouseState *)
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{
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_ASSERTE( m_bMouseIn );
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m_bMouseIn = VARIANT_FALSE;
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if( m_bPressed )
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{
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long nID;
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m_pSite->get_ID( &nID );
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Fire_Unhit( nID );
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_ASSERTE( m_pSite.p != NULL );
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m_pSite->Invalidate();
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}
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return S_OK;
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}
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STDMETHODIMP cButton::MouseDown(struct MouseState *)
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{
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_ASSERTE( m_pSite != NULL );
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long nID;
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m_pSite->get_ID( &nID );
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Fire_Hit( nID );
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m_bPressed = VARIANT_TRUE;
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m_pSite->Invalidate();
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return S_OK;
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}
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STDMETHODIMP cButton::MouseUp(struct MouseState *)
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{
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m_bPressed = VARIANT_FALSE;
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long nID;
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m_pSite->get_ID( &nID );
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if( m_bMouseIn )
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{
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_ASSERTE( m_pSite.p != NULL );
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m_pSite->Invalidate();
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// NOTE: The command may destroy the control synchronously
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// so we make a stack copy of the target in case our instance is destroyed
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// for the purpose of completing the command
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Fire_Accepted( nID );
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Fire_Unhit( nID );
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}
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else
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Fire_Canceled( nID );
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return S_OK;
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}
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STDMETHODIMP cButton::get_Matte(long *pVal)
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{
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*pVal = m_nMatte;
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return S_OK;
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}
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STDMETHODIMP cButton::put_Matte(long newVal)
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{
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m_nMatte = newVal;
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m_pSite->Invalidate();
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return S_OK;
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}
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STDMETHODIMP cButton::SchemaLoad(IView *, IUnknown *pSchema)
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{
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USES_CONVERSION;
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CComPtr< IPluginSite > pPlugin;
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m_pSite->get_PluginSite( &pPlugin );
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MSXML::IXMLDOMElementPtr pElement = pSchema;
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// Get the suspected variables out
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_variant_t vModule = pElement->getAttribute( _T( "iconlibrary" ) ),
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vReleased = pElement->getAttribute( _T( "icon" ) ),
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vPressed = pElement->getAttribute( _T( "pressedicon" ) ),
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vMatte = pElement->getAttribute( _T( "matte" ) ),
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vBackground = pElement->getAttribute( _T( "background" ) );
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if( vModule.vt == VT_BSTR )
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pPlugin->LoadResourceModule( vModule.bstrVal, &m_nModule );
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if( vReleased.vt != VT_NULL )
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{
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try
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{
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m_nReleased = static_cast< long >( vReleased ) + 0x06000000;
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}
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catch( ... )
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{
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// Type conversion error
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_ASSERTE( FALSE );
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}
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}
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if( vPressed.vt != VT_NULL )
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{
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try
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{
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m_nPressed = static_cast< long >( vPressed ) + 0x06000000;
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}
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catch( ... )
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{
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// Type conversion error
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_ASSERTE( FALSE );
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}
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}
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else
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m_nPressed = m_nReleased;
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if( vMatte.vt != VT_NULL )
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{
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try
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{
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m_nMatte = static_cast< long >( vMatte );
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}
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catch( ... )
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{
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// Type conversion error
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_ASSERTE( FALSE );
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}
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}
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if( vBackground.vt != VT_NULL )
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{
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try
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{
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m_nBackground = static_cast< long >( vBackground ) + 0x06000000;
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}
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catch( ... )
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{
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// Type conversion error
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_ASSERTE( FALSE );
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}
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}
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else
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{
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m_nBackground = 0;
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}
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return S_OK;
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}
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