openDecal/Native/Include/ForceLib.h
erik d1442e3747 Initial commit: Complete open-source Decal rebuild
All 5 phases of the open-source Decal rebuild:

Phase 1: 14 decompiled .NET projects (Interop.*, Adapter, FileService, DecalUtil)
Phase 2: 10 native DLLs rewritten as C# COM servers with matching GUIDs
  - DecalDat, DHS, SpellFilter, DecalInput, DecalNet, DecalFilters
  - Decal.Core, DecalControls, DecalRender, D3DService
Phase 3: C++ shims for Inject.DLL (D3D9 hooking) and LauncherHook.DLL
Phase 4: DenAgent WinForms tray application
Phase 5: WiX installer and build script

25 C# projects building with 0 errors.
Native C++ projects require VS 2022 + Windows SDK (x86).

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-08 18:27:56 +01:00

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699 B
C

/*
-> ForceLib.h
ForceLibrary.dll prototypes...
*/
#ifndef __ForceLibraryHeader__
#define __ForceLibraryHeader__
#ifdef __cplusplus
extern "C" {
#endif
DWORD __stdcall ForceLibrary(CHAR* szLibraryPath,PROCESS_INFORMATION* pProcInfo);
DWORD __stdcall ForceLibraryNow(DWORD dwPID, char* szDllPath);
BOOL __stdcall RemoteExec(DWORD dwPID, void* pCode, DWORD dwCodeSize, DWORD *dwCodeResult, DWORD dwMilliseconds);
BOOL __stdcall TrapEntry(DWORD dwEntryPoint,PROCESS_INFORMATION *pPI);
BOOL __stdcall ForceLibraryDBG(CHAR* szTargetLib,DWORD dwEntryPoint,PROCESS_INFORMATION *pPI);
DWORD __stdcall PerformCleanup(DWORD dwEntryPoint,PROCESS_INFORMATION *pPI);
#ifdef __cplusplus
}
#endif
#endif