All 5 phases of the open-source Decal rebuild: Phase 1: 14 decompiled .NET projects (Interop.*, Adapter, FileService, DecalUtil) Phase 2: 10 native DLLs rewritten as C# COM servers with matching GUIDs - DecalDat, DHS, SpellFilter, DecalInput, DecalNet, DecalFilters - Decal.Core, DecalControls, DecalRender, D3DService Phase 3: C++ shims for Inject.DLL (D3D9 hooking) and LauncherHook.DLL Phase 4: DenAgent WinForms tray application Phase 5: WiX installer and build script 25 C# projects building with 0 errors. Native C++ projects require VS 2022 + Windows SDK (x86). Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
14 lines
277 B
C
14 lines
277 B
C
// DecalVersion.h
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// Declaration of the Decal version resource
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#ifndef __DECALVERSION_H__
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#define __DECALVERSION_H__
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#define DECAL_MAJOR 2
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#define DECAL_MINOR 6
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#define DECAL_BUGFIX 1
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#define DECAL_RELEASE 1
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#define DECAL_VERSION_STRING "2, 6, 1, 1"
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#endif
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