All 5 phases of the open-source Decal rebuild: Phase 1: 14 decompiled .NET projects (Interop.*, Adapter, FileService, DecalUtil) Phase 2: 10 native DLLs rewritten as C# COM servers with matching GUIDs - DecalDat, DHS, SpellFilter, DecalInput, DecalNet, DecalFilters - Decal.Core, DecalControls, DecalRender, D3DService Phase 3: C++ shims for Inject.DLL (D3D9 hooking) and LauncherHook.DLL Phase 4: DenAgent WinForms tray application Phase 5: WiX installer and build script 25 C# projects building with 0 errors. Native C++ projects require VS 2022 + Windows SDK (x86). Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
87 lines
1.6 KiB
C++
87 lines
1.6 KiB
C++
// DecalNetImpl.h
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// Declaration of class to help you implement Decal Network Filters
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#ifndef __DECALNETIMPL_H
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#define __DECALNETIMPL_H
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#include <DecalNet.h>
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// The solo network filter does not have any depencies and does not store
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// the INetServices object - clients must implement INetworkFilter::Dispatch
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template< class ImplT >
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class ATL_NO_VTABLE ISoloNetworkFilterImpl
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: public INetworkFilter2
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{
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public:
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STDMETHOD(Initialize)(INetService *)
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{
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return S_OK;
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}
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STDMETHOD(Terminate)()
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{
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return S_OK;
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}
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STDMETHOD(DispatchServer)(IMessage2 *)
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{
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return S_OK;
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}
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STDMETHOD(DispatchClient)(IMessage2 *)
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{
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return S_OK;
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}
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};
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// This version stores the INetService pointer passed during initialization.
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// A network can use this to recall back to the Decal object and get extended
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// state information
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template< class ImplT >
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class ATL_NO_VTABLE INetworkFilterImpl
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: public INetworkFilter2
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{
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public:
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CComPtr< INetService > m_pService;
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HRESULT onInitialize()
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{
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return S_OK;
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}
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void onTerminate()
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{
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}
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STDMETHOD(Initialize)(INetService *pService)
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{
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m_pService = pService;
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HRESULT hRes = static_cast< ImplT * >( this )->onInitialize();
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if( FAILED( hRes ) )
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m_pService.Release();
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return hRes;
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}
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STDMETHOD(Terminate)()
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{
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static_cast< ImplT * >( this )->onTerminate();
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m_pService.Release();
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return S_OK;
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}
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STDMETHOD(DispatchServer)(IMessage2 *)
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{
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return S_OK;
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}
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STDMETHOD(DispatchClient)(IMessage2 *)
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{
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return S_OK;
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}
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};
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#endif
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