All 5 phases of the open-source Decal rebuild: Phase 1: 14 decompiled .NET projects (Interop.*, Adapter, FileService, DecalUtil) Phase 2: 10 native DLLs rewritten as C# COM servers with matching GUIDs - DecalDat, DHS, SpellFilter, DecalInput, DecalNet, DecalFilters - Decal.Core, DecalControls, DecalRender, D3DService Phase 3: C++ shims for Inject.DLL (D3D9 hooking) and LauncherHook.DLL Phase 4: DenAgent WinForms tray application Phase 5: WiX installer and build script 25 C# projects building with 0 errors. Native C++ projects require VS 2022 + Windows SDK (x86). Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
42 lines
782 B
C++
42 lines
782 B
C++
// DlgProxy.h: header file
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//
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#pragma once
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class CDecalSupportLibrariesDlg;
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// CDecalSupportLibrariesDlgAutoProxy command target
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class CDecalSupportLibrariesDlgAutoProxy : public CCmdTarget
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{
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DECLARE_DYNCREATE(CDecalSupportLibrariesDlgAutoProxy)
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CDecalSupportLibrariesDlgAutoProxy(); // protected constructor used by dynamic creation
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// Attributes
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public:
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CDecalSupportLibrariesDlg* m_pDialog;
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// Operations
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public:
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// Overrides
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public:
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virtual void OnFinalRelease();
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// Implementation
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protected:
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virtual ~CDecalSupportLibrariesDlgAutoProxy();
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// Generated message map functions
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DECLARE_MESSAGE_MAP()
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DECLARE_OLECREATE(CDecalSupportLibrariesDlgAutoProxy)
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// Generated OLE dispatch map functions
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DECLARE_DISPATCH_MAP()
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DECLARE_INTERFACE_MAP()
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};
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