All 5 phases of the open-source Decal rebuild: Phase 1: 14 decompiled .NET projects (Interop.*, Adapter, FileService, DecalUtil) Phase 2: 10 native DLLs rewritten as C# COM servers with matching GUIDs - DecalDat, DHS, SpellFilter, DecalInput, DecalNet, DecalFilters - Decal.Core, DecalControls, DecalRender, D3DService Phase 3: C++ shims for Inject.DLL (D3D9 hooking) and LauncherHook.DLL Phase 4: DenAgent WinForms tray application Phase 5: WiX installer and build script 25 C# projects building with 0 errors. Native C++ projects require VS 2022 + Windows SDK (x86). Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
31 lines
No EOL
562 B
C++
31 lines
No EOL
562 B
C++
// DecalSupportLibraries.h : main header file for the PROJECT_NAME application
|
|
//
|
|
|
|
#pragma once
|
|
|
|
#ifndef __AFXWIN_H__
|
|
#error include 'stdafx.h' before including this file for PCH
|
|
#endif
|
|
|
|
#include "resource.h" // main symbols
|
|
|
|
|
|
// CDecalSupportLibrariesApp:
|
|
// See DecalSupportLibraries.cpp for the implementation of this class
|
|
//
|
|
|
|
class CDecalSupportLibrariesApp : public CWinApp
|
|
{
|
|
public:
|
|
CDecalSupportLibrariesApp();
|
|
|
|
// Overrides
|
|
public:
|
|
virtual BOOL InitInstance();
|
|
|
|
// Implementation
|
|
|
|
DECLARE_MESSAGE_MAP()
|
|
};
|
|
|
|
extern CDecalSupportLibrariesApp theApp; |