openDecal/Native/DecalNet/FilterAdapterV1.h
erik d1442e3747 Initial commit: Complete open-source Decal rebuild
All 5 phases of the open-source Decal rebuild:

Phase 1: 14 decompiled .NET projects (Interop.*, Adapter, FileService, DecalUtil)
Phase 2: 10 native DLLs rewritten as C# COM servers with matching GUIDs
  - DecalDat, DHS, SpellFilter, DecalInput, DecalNet, DecalFilters
  - Decal.Core, DecalControls, DecalRender, D3DService
Phase 3: C++ shims for Inject.DLL (D3D9 hooking) and LauncherHook.DLL
Phase 4: DenAgent WinForms tray application
Phase 5: WiX installer and build script

25 C# projects building with 0 errors.
Native C++ projects require VS 2022 + Windows SDK (x86).

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-08 18:27:56 +01:00

28 lines
581 B
C++

// FilterAdapterV1.h
// Declaration of the filter adapter for V1 filters
#ifndef __FILTERADAPTER_H
#define __FILTERADAPTER_H
#include <DecalNetImpl.h>
class cFilterAdapterV1
: public CComObjectRootEx< CComMultiThreadModel >,
public ISoloNetworkFilterImpl< cFilterAdapterV1 >
{
CComPtr<IUnknown> m_pV1;
public:
HRESULT init ( REFCLSID clsid );
BEGIN_COM_MAP(cFilterAdapterV1)
COM_INTERFACE_ENTRY(INetworkFilter2)
COM_INTERFACE_ENTRY_AGGREGATE_BLIND(m_pV1.p)
END_COM_MAP()
public:
// INetworkFilter2
STDMETHOD(DispatchServer)(IMessage2 *pMessage);
};
#endif