All 5 phases of the open-source Decal rebuild: Phase 1: 14 decompiled .NET projects (Interop.*, Adapter, FileService, DecalUtil) Phase 2: 10 native DLLs rewritten as C# COM servers with matching GUIDs - DecalDat, DHS, SpellFilter, DecalInput, DecalNet, DecalFilters - Decal.Core, DecalControls, DecalRender, D3DService Phase 3: C++ shims for Inject.DLL (D3D9 hooking) and LauncherHook.DLL Phase 4: DenAgent WinForms tray application Phase 5: WiX installer and build script 25 C# projects building with 0 errors. Native C++ projects require VS 2022 + Windows SDK (x86). Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
28 lines
970 B
C
28 lines
970 B
C
//{{NO_DEPENDENCIES}}
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// Microsoft Developer Studio generated include file.
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// Used by DecalInput.rc
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//
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#define IDS_PROJNAME 100
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#define IDR_INPUTSERVICE 101
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#define IDR_TIMER 102
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#define IDR_HOTKEY 103
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#define IDR_WINMSGHOOK 104
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#define IDR_WNDMSG 105
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#define IDR_INPUTBUFFER 106
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#define IDR_TYPEACTION 107
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#define IDR_MOUSEMOVEACTION 108
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#define IDR_DELAYACTION 109
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#define IDR_EVENTACTION 110
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#define IDR_POLLEDDELAYACTION 111
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#define IDR_RESTOREACTION 112
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// Next default values for new objects
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//
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#ifdef APSTUDIO_INVOKED
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#ifndef APSTUDIO_READONLY_SYMBOLS
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#define _APS_NEXT_RESOURCE_VALUE 201
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#define _APS_NEXT_COMMAND_VALUE 32768
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#define _APS_NEXT_CONTROL_VALUE 201
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#define _APS_NEXT_SYMED_VALUE 113
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#endif
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#endif
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