All 5 phases of the open-source Decal rebuild: Phase 1: 14 decompiled .NET projects (Interop.*, Adapter, FileService, DecalUtil) Phase 2: 10 native DLLs rewritten as C# COM servers with matching GUIDs - DecalDat, DHS, SpellFilter, DecalInput, DecalNet, DecalFilters - Decal.Core, DecalControls, DecalRender, D3DService Phase 3: C++ shims for Inject.DLL (D3D9 hooking) and LauncherHook.DLL Phase 4: DenAgent WinForms tray application Phase 5: WiX installer and build script 25 C# projects building with 0 errors. Native C++ projects require VS 2022 + Windows SDK (x86). Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
38 lines
733 B
C#
38 lines
733 B
C#
using Decal.Interop.Core;
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namespace Decal.Adapter;
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public sealed class ServiceProxy : IDecalService, IDecalDirectory
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{
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private ServiceBase wrapped;
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internal ServiceProxy(ServiceBase toWrap)
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{
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wrapped = toWrap;
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}
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void IDecalService.AfterPlugins()
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{
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wrapped.ServiceEvent(ServiceBase.ServiceEventType.AfterPluigins);
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}
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void IDecalService.BeforePlugins()
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{
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wrapped.ServiceEvent(ServiceBase.ServiceEventType.BeforePlugins);
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}
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void IDecalService.Initialize(DecalCore pDecal)
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{
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wrapped.standardEvent(ExtensionEvents.Startup);
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}
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void IDecalService.Terminate()
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{
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wrapped.standardEvent(ExtensionEvents.Shutdown);
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}
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object IDecalDirectory.Lookup(string strName)
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{
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return wrapped.ResolvePath(strName);
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}
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}
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