openDecal/Native/PlainText/ScriptSiteImpl.h
erik d1442e3747 Initial commit: Complete open-source Decal rebuild
All 5 phases of the open-source Decal rebuild:

Phase 1: 14 decompiled .NET projects (Interop.*, Adapter, FileService, DecalUtil)
Phase 2: 10 native DLLs rewritten as C# COM servers with matching GUIDs
  - DecalDat, DHS, SpellFilter, DecalInput, DecalNet, DecalFilters
  - Decal.Core, DecalControls, DecalRender, D3DService
Phase 3: C++ shims for Inject.DLL (D3D9 hooking) and LauncherHook.DLL
Phase 4: DenAgent WinForms tray application
Phase 5: WiX installer and build script

25 C# projects building with 0 errors.
Native C++ projects require VS 2022 + Windows SDK (x86).

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-08 18:27:56 +01:00

82 lines
1.6 KiB
C++

// ScriptSiteImpl.h
// Declaration of class IActiveScriptSiteImpl
#ifndef __SCRIPTSITEIMPL_H
#define __SCRIPTSITEIMPL_H
class IActiveScriptSiteImpl
: public IActiveScriptSite
{
class cObject
{
public:
cObject( BSTR szName, IUnknown *pObject )
: m_strName( szName ),
m_pObject( pObject )
{
}
_bstr_t m_strName;
CComPtr< IUnknown > m_pObject;
};
public:
typedef std::deque< cObject > cObjectList;
cObjectList m_objects;
CComPtr< IActiveScript > m_pScript;
IActiveScriptSiteImpl()
: m_pScript( NULL )
{
}
HRESULT createScriptEngine( LPCOLESTR strLanguage );
// Helper functions
void addNamedItem( BSTR szName, IUnknown *pObject, DWORD dwFlags = SCRIPTITEM_ISSOURCE | SCRIPTITEM_ISVISIBLE );
// IActiveScriptSite Methods
STDMETHOD(GetLCID)(LCID *plcid)
{
return E_NOTIMPL;
}
STDMETHOD(GetItemInfo)(LPCOLESTR pstrName, DWORD dwReturnMask, IUnknown **ppunkItem, ITypeInfo **ppTypeInfo);
STDMETHOD(GetDocVersionString)(BSTR *pbstrVersionString)
{
return E_NOTIMPL;
}
STDMETHOD(OnScriptTerminate)(const VARIANT *pvarResult, const EXCEPINFO *pexcepinfo)
{
return S_OK;
}
STDMETHOD(OnStateChange)(SCRIPTSTATE ssScriptState)
{
if( ssScriptState == SCRIPTSTATE_CLOSED )
{
m_objects.clear();
m_pScript.Release();
}
return S_OK;
}
STDMETHOD(OnScriptError)(IActiveScriptError *pase);
STDMETHOD(OnEnterScript)()
{
return S_OK;
}
STDMETHOD(OnLeaveScript)()
{
return S_OK;
}
};
#endif