All 5 phases of the open-source Decal rebuild: Phase 1: 14 decompiled .NET projects (Interop.*, Adapter, FileService, DecalUtil) Phase 2: 10 native DLLs rewritten as C# COM servers with matching GUIDs - DecalDat, DHS, SpellFilter, DecalInput, DecalNet, DecalFilters - Decal.Core, DecalControls, DecalRender, D3DService Phase 3: C++ shims for Inject.DLL (D3D9 hooking) and LauncherHook.DLL Phase 4: DenAgent WinForms tray application Phase 5: WiX installer and build script 25 C# projects building with 0 errors. Native C++ projects require VS 2022 + Windows SDK (x86). Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
56 lines
1.3 KiB
C++
56 lines
1.3 KiB
C++
#include "afxwin.h"
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#if !defined(AFX_EXPORTDLG_H__F2DBFC10_6835_494D_9A03_B97D9068BAF9__INCLUDED_)
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#define AFX_EXPORTDLG_H__F2DBFC10_6835_494D_9A03_B97D9068BAF9__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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#include <Decal.h>
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// ExportDlg.h : header file
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//
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/////////////////////////////////////////////////////////////////////////////
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// cExportDlg dialog
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class cExportDlg : public CDialog
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{
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// Construction
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public:
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cExportDlg(CWnd* pParent = NULL); // standard constructor
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~cExportDlg();
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// Dialog Data
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//{{AFX_DATA(cExportDlg)
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enum { IDD = IDD_EXPORT };
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//}}AFX_DATA
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(cExportDlg)
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protected:
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virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
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//}}AFX_VIRTUAL
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// Implementation
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protected:
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// Generated message map functions
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//{{AFX_MSG(cExportDlg)
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virtual BOOL OnInitDialog();
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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public:
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void SetDecal(IDecal* pDecal);
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void AppendExportText(const char* szNewText);
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CComPtr<IDecal> m_pDecal;
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afx_msg void OnBnClickedBtnexport();
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};
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_ExportDlg_H__F2DBFC10_6835_494D_9A03_B97D9068BAF9__INCLUDED_)
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