openDecal/Native/DecalNet/StdAfx.h
erik d1442e3747 Initial commit: Complete open-source Decal rebuild
All 5 phases of the open-source Decal rebuild:

Phase 1: 14 decompiled .NET projects (Interop.*, Adapter, FileService, DecalUtil)
Phase 2: 10 native DLLs rewritten as C# COM servers with matching GUIDs
  - DecalDat, DHS, SpellFilter, DecalInput, DecalNet, DecalFilters
  - Decal.Core, DecalControls, DecalRender, D3DService
Phase 3: C++ shims for Inject.DLL (D3D9 hooking) and LauncherHook.DLL
Phase 4: DenAgent WinForms tray application
Phase 5: WiX installer and build script

25 C# projects building with 0 errors.
Native C++ projects require VS 2022 + Windows SDK (x86).

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-08 18:27:56 +01:00

45 lines
1.1 KiB
C++

// stdafx.h : include file for standard system include files,
// or project specific include files that are used frequently,
// but are changed infrequently
#if !defined(AFX_STDAFX_H__88F425A2_1F36_4573_B1E2_C32EF26B2CBA__INCLUDED_)
#define AFX_STDAFX_H__88F425A2_1F36_4573_B1E2_C32EF26B2CBA__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#define STRICT
#define _WIN32_WINDOWS 0x0410
#define _ATL_APARTMENT_THREADED
#pragma warning(disable:4530)
//C Library includes
#include <stdio.h>
#include <stdlib.h>
#include <atlbase.h>
#include <atlcrypt.h>
//You may derive a class from CComModule and use it if you want to override
//something, but do not change the name of _Module
extern CComModule _Module;
#include <atlcom.h>
#include <Decal.h>
#include <time.h>
#include <list>
#include <string>
#include <map>
#include <deque>
#include <vector>
#include "../Include/VSBridge.h"
#import <msxml.dll>
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_STDAFX_H__88F425A2_1F36_4573_B1E2_C32EF26B2CBA__INCLUDED)