All 5 phases of the open-source Decal rebuild: Phase 1: 14 decompiled .NET projects (Interop.*, Adapter, FileService, DecalUtil) Phase 2: 10 native DLLs rewritten as C# COM servers with matching GUIDs - DecalDat, DHS, SpellFilter, DecalInput, DecalNet, DecalFilters - Decal.Core, DecalControls, DecalRender, D3DService Phase 3: C++ shims for Inject.DLL (D3D9 hooking) and LauncherHook.DLL Phase 4: DenAgent WinForms tray application Phase 5: WiX installer and build script 25 C# projects building with 0 errors. Native C++ projects require VS 2022 + Windows SDK (x86). Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
140 lines
3.3 KiB
C++
140 lines
3.3 KiB
C++
// TypeAction.h : Declaration of the cTypeAction
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#ifndef __TYPEACTION_H_
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#define __TYPEACTION_H_
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#include "resource.h" // main symbols
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#include <DecalInputImpl.h>
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#define MASK_SHIFT 0x0100
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#define MASK_CTRL 0x0200
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#define MASK_ALT 0x0400
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#define SHIFT_MASK 0x0700
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#define VKEY_MASK 0x00FF
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/////////////////////////////////////////////////////////////////////////////
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// cTypeAction
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class ATL_NO_VTABLE cTypeAction :
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public CComObjectRootEx<CComSingleThreadModel>,
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public CComCoClass<cTypeAction, &CLSID_TypeAction>,
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public IInputActionImpl< cTypeAction >
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{
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public:
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cTypeAction()
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: i_input( m_pInput )
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{
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::memset( m_pInput, 0, sizeof( INPUT ) * 16 );
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}
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struct cKey
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{
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long m_nShiftState,
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m_nVK;
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};
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typedef std::deque< cKey > cKeyList;
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cKeyList m_keys;
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INPUT m_pInput[ 32 ],
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*i_input;
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void nextInput()
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{
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++ i_input;
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if( i_input == ( m_pInput + 32 ) )
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flushInput();
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}
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void flushInput()
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{
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if( i_input != m_pInput )
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{
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::SendInput( ( i_input - m_pInput ), m_pInput, sizeof( INPUT ) );
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i_input = m_pInput;
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::memset( m_pInput, 0, sizeof( INPUT ) * 32 );
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}
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}
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void pressKey(long nVK, bool bDown)
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{
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switch( nVK )
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{
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case VK_LBUTTON:
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i_input->type = INPUT_MOUSE;
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i_input->mi.dwFlags = ( bDown ) ? MOUSEEVENTF_LEFTDOWN : MOUSEEVENTF_LEFTUP;
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break;
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case VK_RBUTTON:
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i_input->type = INPUT_MOUSE;
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i_input->mi.dwFlags = ( bDown ) ? MOUSEEVENTF_RIGHTDOWN : MOUSEEVENTF_RIGHTUP;
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break;
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default:
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i_input->type = INPUT_KEYBOARD;
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i_input->ki.wVk = nVK;
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i_input->ki.wScan = ::MapVirtualKey( nVK, 0 );
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i_input->ki.dwFlags = ( bDown ) ? 0 : KEYEVENTF_KEYUP;
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break;
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}
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nextInput();
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}
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void transitionShift(long nFrom, long nTo)
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{
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if( nFrom == nTo )
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// Nothing to transition
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return;
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// Check for all 6 possible key presses
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if( ( nFrom & MASK_SHIFT ) && !( nTo & MASK_SHIFT ) )
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pressKey( VK_SHIFT, false );
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else if( !( nFrom & MASK_SHIFT ) && ( nTo & MASK_SHIFT ) )
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pressKey( VK_SHIFT, true );
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if( ( nFrom & MASK_CTRL ) && !( nTo & MASK_CTRL ) )
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pressKey( VK_CONTROL, false );
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else if( !( nFrom & MASK_CTRL ) && ( nTo & MASK_CTRL ) )
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pressKey( VK_CONTROL, true );
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if( ( nFrom & MASK_ALT ) && !( nTo & MASK_ALT ) )
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pressKey( VK_MENU, false );
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else if( !( nFrom & MASK_ALT ) && ( nTo & MASK_ALT ) )
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pressKey( VK_MENU, true );
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}
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HRESULT extractKey( LPTSTR &szIterator, long nShiftState, IInputService *pService );
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HRESULT onLoad( LPTSTR szData );
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template< class iterator_t >
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void doInput( iterator_t begin, iterator_t end, bool bDown )
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{
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for( iterator_t i = begin; i != end; ++ i )
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pressKey( i->m_nVK, bDown );
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flushInput();
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}
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DECLARE_REGISTRY_RESOURCEID(IDR_TYPEACTION)
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DECLARE_PROTECT_FINAL_CONSTRUCT()
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BEGIN_COM_MAP(cTypeAction)
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COM_INTERFACE_ENTRY(IInputAction)
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END_COM_MAP()
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// ITypeAction
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public:
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STDMETHOD(get_Stackable)(VARIANT_BOOL *pVal)
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{
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*pVal = VARIANT_TRUE;
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return S_OK;
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}
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STDMETHOD(Execute)();
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STDMETHOD(Push)();
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STDMETHOD(Pop)();
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};
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#endif //__TYPEACTION_H_
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