All 5 phases of the open-source Decal rebuild: Phase 1: 14 decompiled .NET projects (Interop.*, Adapter, FileService, DecalUtil) Phase 2: 10 native DLLs rewritten as C# COM servers with matching GUIDs - DecalDat, DHS, SpellFilter, DecalInput, DecalNet, DecalFilters - Decal.Core, DecalControls, DecalRender, D3DService Phase 3: C++ shims for Inject.DLL (D3D9 hooking) and LauncherHook.DLL Phase 4: DenAgent WinForms tray application Phase 5: WiX installer and build script 25 C# projects building with 0 errors. Native C++ projects require VS 2022 + Windows SDK (x86). Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
16 lines
474 B
Makefile
16 lines
474 B
Makefile
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DecalInputps.dll: dlldata.obj DecalInput_p.obj DecalInput_i.obj
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link /dll /out:DecalInputps.dll /def:DecalInputps.def /entry:DllMain dlldata.obj DecalInput_p.obj DecalInput_i.obj \
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kernel32.lib rpcndr.lib rpcns4.lib rpcrt4.lib oleaut32.lib uuid.lib \
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.c.obj:
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cl /c /Ox /DWIN32 /D_WIN32_WINNT=0x0400 /DREGISTER_PROXY_DLL \
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$<
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clean:
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@del DecalInputps.dll
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@del DecalInputps.lib
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@del DecalInputps.exp
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@del dlldata.obj
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@del DecalInput_p.obj
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@del DecalInput_i.obj
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