All 5 phases of the open-source Decal rebuild: Phase 1: 14 decompiled .NET projects (Interop.*, Adapter, FileService, DecalUtil) Phase 2: 10 native DLLs rewritten as C# COM servers with matching GUIDs - DecalDat, DHS, SpellFilter, DecalInput, DecalNet, DecalFilters - Decal.Core, DecalControls, DecalRender, D3DService Phase 3: C++ shims for Inject.DLL (D3D9 hooking) and LauncherHook.DLL Phase 4: DenAgent WinForms tray application Phase 5: WiX installer and build script 25 C# projects building with 0 errors. Native C++ projects require VS 2022 + Windows SDK (x86). Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
8 lines
238 B
CMake
8 lines
238 B
CMake
cmake_minimum_required(VERSION 3.20)
|
|
project(DecalNative LANGUAGES CXX)
|
|
|
|
# Both DLLs must be built as x86 (32-bit)
|
|
# Usage: cmake -G "Visual Studio 17 2022" -A Win32 ..
|
|
|
|
add_subdirectory(InjectModern)
|
|
add_subdirectory(LauncherHookModern)
|