All 5 phases of the open-source Decal rebuild: Phase 1: 14 decompiled .NET projects (Interop.*, Adapter, FileService, DecalUtil) Phase 2: 10 native DLLs rewritten as C# COM servers with matching GUIDs - DecalDat, DHS, SpellFilter, DecalInput, DecalNet, DecalFilters - Decal.Core, DecalControls, DecalRender, D3DService Phase 3: C++ shims for Inject.DLL (D3D9 hooking) and LauncherHook.DLL Phase 4: DenAgent WinForms tray application Phase 5: WiX installer and build script 25 C# projects building with 0 errors. Native C++ projects require VS 2022 + Windows SDK (x86). Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
49 lines
1.8 KiB
C#
49 lines
1.8 KiB
C#
using System.Runtime.InteropServices;
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using Decal.Interop.SpellFilter;
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namespace Decal.SpellFilter
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{
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[ComVisible(true)]
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[Guid("3040368A-B77A-4FE1-B8CC-D77FA3F36A6D")]
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[ClassInterface(ClassInterfaceType.None)]
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[ProgId("SpellFilter.Spell")]
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public class SpellImpl : ISpell
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{
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public int SpellID { get; set; }
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public string Name { get; set; }
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public string Description { get; set; }
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public int SpellSchool { get; set; }
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public int Icon { get; set; }
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public int Effect { get; set; }
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public int Flags { get; set; }
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public int ManaCost { get; set; }
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public int Difficulty { get; set; }
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public float Economy { get; set; }
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public int SpellVersion { get; set; }
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public int SpellType { get; set; }
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public double Duration { get; set; }
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public bool Researchable { get; set; }
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public int Component { get; set; }
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public int Misc { get; set; }
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public float FUnknown1 { get; set; }
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public float FUnknown2 { get; set; }
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public float FUnknown3 { get; set; }
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public int LUnknown1 { get; set; }
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public int LUnknown2 { get; set; }
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public int LUnknown3 { get; set; }
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public int ComponentCount { get; set; }
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public int LUnknown4 { get; set; }
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public int LUnknown5 { get; set; }
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public int LUnknown6 { get; set; }
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public int TargetMask { get; set; }
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public float RangeBase { get; set; }
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public float RangeModifier { get; set; }
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public float Speed { get; set; }
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public int ID2 { get; set; }
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public int SortOrder { get; set; }
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public int Misc2 { get; set; }
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public int EffectOnCaster { get; set; }
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public int EffectOnTarget { get; set; }
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public double DurationUnk { get; set; }
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}
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}
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