All 5 phases of the open-source Decal rebuild: Phase 1: 14 decompiled .NET projects (Interop.*, Adapter, FileService, DecalUtil) Phase 2: 10 native DLLs rewritten as C# COM servers with matching GUIDs - DecalDat, DHS, SpellFilter, DecalInput, DecalNet, DecalFilters - Decal.Core, DecalControls, DecalRender, D3DService Phase 3: C++ shims for Inject.DLL (D3D9 hooking) and LauncherHook.DLL Phase 4: DenAgent WinForms tray application Phase 5: WiX installer and build script 25 C# projects building with 0 errors. Native C++ projects require VS 2022 + Windows SDK (x86). Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
29 lines
431 B
C#
29 lines
431 B
C#
namespace Decal.Adapter.Wrappers;
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public class ListRow
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{
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private ListWrapper myList;
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private int rowIndex;
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private int colCount;
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public ListColumn this[int column]
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{
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get
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{
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if (column >= 0 && column < colCount)
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{
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return new ListColumn(myList, rowIndex, column);
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}
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return null;
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}
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}
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internal ListRow(ListWrapper list, int row)
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{
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myList = list;
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rowIndex = row;
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colCount = myList.ColCount;
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}
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}
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