All 5 phases of the open-source Decal rebuild: Phase 1: 14 decompiled .NET projects (Interop.*, Adapter, FileService, DecalUtil) Phase 2: 10 native DLLs rewritten as C# COM servers with matching GUIDs - DecalDat, DHS, SpellFilter, DecalInput, DecalNet, DecalFilters - Decal.Core, DecalControls, DecalRender, D3DService Phase 3: C++ shims for Inject.DLL (D3D9 hooking) and LauncherHook.DLL Phase 4: DenAgent WinForms tray application Phase 5: WiX installer and build script 25 C# projects building with 0 errors. Native C++ projects require VS 2022 + Windows SDK (x86). Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
52 lines
834 B
C#
52 lines
834 B
C#
using System;
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using System.Drawing;
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using Decal.Adapter.Support;
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using Decal.Interop.Core;
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using Decal.Interop.Render;
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namespace Decal.Adapter.Wrappers;
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[CLSCompliant(true)]
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public class HudRenderScalable : HudRenderTarget
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{
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private IRenderScalable myScalable;
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public Rectangle ScaleRect => Util.toRectangle(myScalable.ScaleRect);
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public float ScaleFactor
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{
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get
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{
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return myScalable.ScaleFactor;
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}
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set
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{
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myScalable.ScaleFactor = value;
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}
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}
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public bool Scaling
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{
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get
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{
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return myScalable.Scaling;
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}
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set
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{
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myScalable.Scaling = value;
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}
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}
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[CLSCompliant(false)]
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protected HudRenderScalable(IRenderScalable newTarget)
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: base(newTarget)
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{
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myScalable = newTarget;
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}
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public void ScaleTo(Rectangle rect)
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{
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tagRECT pArea = Util.toTagRECT(rect);
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myScalable.ScaleTo(ref pArea);
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}
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}
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