All 5 phases of the open-source Decal rebuild: Phase 1: 14 decompiled .NET projects (Interop.*, Adapter, FileService, DecalUtil) Phase 2: 10 native DLLs rewritten as C# COM servers with matching GUIDs - DecalDat, DHS, SpellFilter, DecalInput, DecalNet, DecalFilters - Decal.Core, DecalControls, DecalRender, D3DService Phase 3: C++ shims for Inject.DLL (D3D9 hooking) and LauncherHook.DLL Phase 4: DenAgent WinForms tray application Phase 5: WiX installer and build script 25 C# projects building with 0 errors. Native C++ projects require VS 2022 + Windows SDK (x86). Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
86 lines
1.2 KiB
C#
86 lines
1.2 KiB
C#
using System;
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using System.Runtime.InteropServices;
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using Decal.Interop.Render;
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namespace Decal.Adapter.Wrappers;
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[CLSCompliant(true)]
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public class Hud : HudRenderScalable
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{
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private HUDView internalView;
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internal HUDView Underlying => internalView;
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public bool Enabled
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{
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get
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{
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return internalView.Enabled;
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}
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set
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{
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internalView.Enabled = value;
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}
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}
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public int Id => internalView.ID;
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public float Angle
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{
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get
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{
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return internalView.Angle;
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}
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set
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{
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internalView.Angle = value;
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}
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}
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public int Alpha
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{
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get
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{
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return internalView.Alpha;
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}
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set
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{
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internalView.Alpha = value;
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}
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}
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internal event EventHandler Disposing;
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internal Hud(HUDView view)
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: base(view)
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{
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internalView = view;
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}
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public void SetBackground(Background background)
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{
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if (background != null)
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{
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internalView.SetBackground(background.Underlying);
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return;
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}
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throw new ArgumentNullException("background");
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}
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protected override void Dispose(bool disposing)
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{
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try
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{
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if (disposing && this.Disposing != null)
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{
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this.Disposing(this, new EventArgs());
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}
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Marshal.ReleaseComObject(internalView);
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internalView = null;
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}
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finally
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{
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base.Dispose(disposing);
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}
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}
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}
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