openDecal/Native/Inject/PluginImpl.h
erik d1442e3747 Initial commit: Complete open-source Decal rebuild
All 5 phases of the open-source Decal rebuild:

Phase 1: 14 decompiled .NET projects (Interop.*, Adapter, FileService, DecalUtil)
Phase 2: 10 native DLLs rewritten as C# COM servers with matching GUIDs
  - DecalDat, DHS, SpellFilter, DecalInput, DecalNet, DecalFilters
  - Decal.Core, DecalControls, DecalRender, D3DService
Phase 3: C++ shims for Inject.DLL (D3D9 hooking) and LauncherHook.DLL
Phase 4: DenAgent WinForms tray application
Phase 5: WiX installer and build script

25 C# projects building with 0 errors.
Native C++ projects require VS 2022 + Windows SDK (x86).

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-08 18:27:56 +01:00

60 lines
1 KiB
C++

// PluginImpl.h
// Declaration of helper class for implementing plugins
#ifndef __PLUGINIMPL_H
#define __PLUGINIMPL_H
template< class cImpl >
class IPluginImpl
: public IPlugin
{
public:
CComPtr< IPluginSite > m_pSite;
void onInitialize()
{
}
void onTerminate()
{
}
static LPCTSTR name()
{
// You must implement this function in the derived class
_ASSERTE( FALSE );
return _T( "ERROR: <unnamed plugin>" );
}
STDMETHOD(Initialize)( IPluginSite *pSite, long nID )
{
m_pSite = pSite;
static_cast< cImpl * >( this )->onInitialize();
return S_OK;
}
STDMETHOD(Terminate)()
{
static_cast< cImpl * >( this )->onTerminate();
m_pSite.Release();
return S_OK;
}
STDMETHOD(get_FriendlyName)( BSTR *pbstrName )
{
_ASSERTE( pbstrName != NULL );
*pbstrName = T2BSTR( cImpl::name() );
return S_OK;
}
};
// Included here for backward compatibility
#include <EventsImpl.h>
#endif // __PLUGINIMPL_H