All 5 phases of the open-source Decal rebuild: Phase 1: 14 decompiled .NET projects (Interop.*, Adapter, FileService, DecalUtil) Phase 2: 10 native DLLs rewritten as C# COM servers with matching GUIDs - DecalDat, DHS, SpellFilter, DecalInput, DecalNet, DecalFilters - Decal.Core, DecalControls, DecalRender, D3DService Phase 3: C++ shims for Inject.DLL (D3D9 hooking) and LauncherHook.DLL Phase 4: DenAgent WinForms tray application Phase 5: WiX installer and build script 25 C# projects building with 0 errors. Native C++ projects require VS 2022 + Windows SDK (x86). Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
260 lines
6.1 KiB
Text
260 lines
6.1 KiB
Text
# Microsoft Developer Studio Project File - Name="DenAgent" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Application" 0x0101
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CFG=DenAgent - Win32 Debug
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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!MESSAGE NMAKE /f "DenAgent.mak".
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!MESSAGE
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "DenAgent.mak" CFG="DenAgent - Win32 Debug"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "DenAgent - Win32 Release" (based on "Win32 (x86) Application")
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!MESSAGE "DenAgent - Win32 Debug" (based on "Win32 (x86) Application")
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!MESSAGE
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# Begin Project
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# PROP AllowPerConfigDependencies 0
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# PROP Scc_ProjName ""
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# PROP Scc_LocalPath ""
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CPP=cl.exe
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MTL=midl.exe
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RSC=rc.exe
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!IF "$(CFG)" == "DenAgent - Win32 Release"
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# PROP BASE Use_MFC 6
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "Release"
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# PROP BASE Intermediate_Dir "Release"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 6
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir "..\Release"
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# PROP Intermediate_Dir "Release"
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# PROP Ignore_Export_Lib 1
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /Yu"stdafx.h" /FD /c
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# ADD CPP /nologo /MD /W3 /Zi /Oa /Og /Oi /Os /Oy /Ob1 /I "..\Include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /D "_MBCS" /FR /Yu"stdafx.h" /FD /c
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# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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# ADD MTL /nologo /I "..\Include" /D "NDEBUG" /Oicf /win32
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# ADD BASE RSC /l 0x1009 /d "NDEBUG" /d "_AFXDLL"
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# ADD RSC /l 0x1009 /d "NDEBUG" /d "_AFXDLL"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 /nologo /subsystem:windows /machine:I386
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# ADD LINK32 ..\Release\Inject.lib version.lib shlwapi.lib ..\include\forcelibrary.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept /libpath:"..\Release"
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!ELSEIF "$(CFG)" == "DenAgent - Win32 Debug"
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# PROP BASE Use_MFC 6
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir "Debug"
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# PROP BASE Intermediate_Dir "Debug"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 6
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# PROP Use_Debug_Libraries 1
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# PROP Intermediate_Dir "Debug"
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# PROP Ignore_Export_Lib 1
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_AFXDLL" /Yu"stdafx.h" /FD /GZ /c
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# ADD CPP /nologo /MDd /W3 /Gm /Gi /GX /ZI /Od /I "..\Include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_AFXDLL" /D "_MBCS" /Yu"stdafx.h" /FD /GZ /c
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# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
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# ADD MTL /nologo /I "..\Include" /D "_DEBUG" /Oicf /win32
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# ADD BASE RSC /l 0x1009 /d "_DEBUG" /d "_AFXDLL"
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# ADD RSC /l 0x1009 /d "_DEBUG" /d "_AFXDLL"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
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# ADD LINK32 ..\debug\Inject.lib version.lib shlwapi.lib ..\include\forcelibrary.lib /nologo /subsystem:windows /debug /machine:I386
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!ENDIF
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# Begin Target
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# Name "DenAgent - Win32 Release"
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# Name "DenAgent - Win32 Debug"
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# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
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# Begin Source File
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SOURCE=.\AddRemoveDlg.cpp
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# End Source File
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SOURCE=.\AutoUpdate.cpp
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SOURCE=.\BindStatusCallback.cpp
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SOURCE=.\ChangePluginDirectory.cpp
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# End Source File
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SOURCE=.\DenAgent.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\DenAgent.idl
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# ADD MTL /h "DenAgent_i.h" /iid "DenAgent_i.c" /Oicf
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# End Source File
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# Begin Source File
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SOURCE=.\DenAgent.rc
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SOURCE=.\DenAgentDlg.cpp
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SOURCE=.\DownloadDlg.cpp
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SOURCE=.\DownloaderDlg.cpp
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SOURCE=.\OptionsDlg.cpp
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SOURCE=.\StdAfx.cpp
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# ADD CPP /Yc"stdafx.h"
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# End Source File
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SOURCE=.\TrayWnd.cpp
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SOURCE=.\URLCallback.cpp
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# Begin Source File
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SOURCE=.\AddRemoveDlg.h
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SOURCE=.\AutoUpdate.h
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# End Source File
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SOURCE=.\BindStatusCallback.h
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# End Source File
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SOURCE=.\ChangePluginDirectory.h
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# End Source File
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# Begin Source File
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SOURCE=.\DenAgent.h
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# End Source File
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SOURCE=.\DenAgentDlg.h
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# End Source File
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SOURCE=.\DownloadDlg.h
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SOURCE=.\DownloaderDlg.h
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# End Source File
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SOURCE=.\OptionsDlg.h
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# End Source File
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SOURCE=.\Resource.h
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# End Source File
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SOURCE=.\StdAfx.h
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SOURCE=.\TrayWnd.h
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# End Source File
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SOURCE=.\URLCallback.h
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# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
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# Begin Source File
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SOURCE=.\res\bitmap1.bmp
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# End Source File
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# Begin Source File
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SOURCE=.\res\cursor1.cur
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# End Source File
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SOURCE=.\res\DenAgent.ico
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# End Source File
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# Begin Source File
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SOURCE=.\res\DenAgent.rc2
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SOURCE=.\DenAgent.rgs
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SOURCE=.\res\groups.bmp
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SOURCE=.\ImagesMask.bmp
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SOURCE=.\res\version_.bmp
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SOURCE=.\ReadMe.txt
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# End Source File
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# End Target
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# End Project
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# Section DenAgent : {0050004F-0045-0052-5400-59005F005200}
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# 1:12:IDR_DENAGENT:103
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# End Section
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