All 5 phases of the open-source Decal rebuild: Phase 1: 14 decompiled .NET projects (Interop.*, Adapter, FileService, DecalUtil) Phase 2: 10 native DLLs rewritten as C# COM servers with matching GUIDs - DecalDat, DHS, SpellFilter, DecalInput, DecalNet, DecalFilters - Decal.Core, DecalControls, DecalRender, D3DService Phase 3: C++ shims for Inject.DLL (D3D9 hooking) and LauncherHook.DLL Phase 4: DenAgent WinForms tray application Phase 5: WiX installer and build script 25 C# projects building with 0 errors. Native C++ projects require VS 2022 + Windows SDK (x86). Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
105 lines
5.2 KiB
Text
105 lines
5.2 KiB
Text
================================================================================
|
|
MICROSOFT FOUNDATION CLASS LIBRARY : DecalSupportLibraries Project Overview
|
|
===============================================================================
|
|
|
|
The application wizard has created this DecalSupportLibraries application for
|
|
you. This application not only demonstrates the basics of using the Microsoft
|
|
Foundation Classes but is also a starting point for writing your application.
|
|
|
|
This file contains a summary of what you will find in each of the files that
|
|
make up your DecalSupportLibraries application.
|
|
|
|
DecalSupportLibraries.vcproj
|
|
This is the main project file for VC++ projects generated using an application wizard.
|
|
It contains information about the version of Visual C++ that generated the file, and
|
|
information about the platforms, configurations, and project features selected with the
|
|
application wizard.
|
|
|
|
DecalSupportLibraries.h
|
|
This is the main header file for the application. It includes other
|
|
project specific headers (including Resource.h) and declares the
|
|
CDecalSupportLibrariesApp application class.
|
|
|
|
DecalSupportLibraries.cpp
|
|
This is the main application source file that contains the application
|
|
class CDecalSupportLibrariesApp.
|
|
|
|
DecalSupportLibraries.rc
|
|
This is a listing of all of the Microsoft Windows resources that the
|
|
program uses. It includes the icons, bitmaps, and cursors that are stored
|
|
in the RES subdirectory. This file can be directly edited in Microsoft
|
|
Visual C++. Your project resources are in 1033.
|
|
|
|
res\DecalSupportLibraries.ico
|
|
This is an icon file, which is used as the application's icon. This
|
|
icon is included by the main resource file DecalSupportLibraries.rc.
|
|
|
|
res\DecalSupportLibraries.rc2
|
|
This file contains resources that are not edited by Microsoft
|
|
Visual C++. You should place all resources not editable by
|
|
the resource editor in this file.
|
|
DecalSupportLibraries.reg
|
|
This is an example .reg file that shows you the kind of registration
|
|
settings the framework will set for you. You can use this as a .reg
|
|
file to go along with your application.
|
|
DecalSupportLibraries.idl
|
|
This file contains the Interface Description Language source code for the
|
|
type library of your application.
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
|
|
The application wizard creates one dialog class and automation proxy class:
|
|
DecalSupportLibrariesDlg.h, DecalSupportLibrariesDlg.cpp - the dialog
|
|
These files contain your CDecalSupportLibrariesDlg class. This class defines
|
|
the behavior of your application's main dialog. The dialog's template is
|
|
in DecalSupportLibraries.rc, which can be edited in Microsoft Visual C++.
|
|
DlgProxy.h, DlgProxy.cpp - the automation object
|
|
These files contain your CDecalSupportLibrariesDlgAutoProxy class. This class
|
|
is called the Automation proxy class for your dialog, because it
|
|
takes care of exposing the Automation methods and properties that
|
|
Automation controllers can use to access your dialog. These methods
|
|
and properties are not exposed from the dialog class directly, because
|
|
in the case of a modal dialog-based MFC application it is cleaner and
|
|
easier to keep the Automation object separate from the user interface.
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
|
|
Other Features:
|
|
|
|
ActiveX Controls
|
|
The application includes support to use ActiveX controls.
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
|
|
Other standard files:
|
|
|
|
StdAfx.h, StdAfx.cpp
|
|
These files are used to build a precompiled header (PCH) file
|
|
named DecalSupportLibraries.pch and a precompiled types file named StdAfx.obj.
|
|
|
|
Resource.h
|
|
This is the standard header file, which defines new resource IDs.
|
|
Microsoft Visual C++ reads and updates this file.
|
|
|
|
DecalSupportLibraries.manifest
|
|
Application manifest files are used by Windows XP to describe an applications
|
|
dependency on specific versions of Side-by-Side assemblies. The loader uses this
|
|
information to load the appropriate assembly from the assembly cache or private
|
|
from the application. The Application manifest maybe included for redistribution
|
|
as an external .manifest file that is installed in the same folder as the application
|
|
executable or it may be included in the executable in the form of a resource.
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
|
|
Other notes:
|
|
|
|
The application wizard uses "TODO:" to indicate parts of the source code you
|
|
should add to or customize.
|
|
|
|
If your application uses MFC in a shared DLL, and your application is in a
|
|
language other than the operating system's current language, you will need
|
|
to copy the corresponding localized resources MFC70XXX.DLL from the Microsoft
|
|
Visual C++ CD-ROM under the Win\System directory to your computer's system or
|
|
system32 directory, and rename it to be MFCLOC.DLL. ("XXX" stands for the
|
|
language abbreviation. For example, MFC70DEU.DLL contains resources
|
|
translated to German.) If you don't do this, some of the UI elements of
|
|
your application will remain in the language of the operating system.
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|