All 5 phases of the open-source Decal rebuild: Phase 1: 14 decompiled .NET projects (Interop.*, Adapter, FileService, DecalUtil) Phase 2: 10 native DLLs rewritten as C# COM servers with matching GUIDs - DecalDat, DHS, SpellFilter, DecalInput, DecalNet, DecalFilters - Decal.Core, DecalControls, DecalRender, D3DService Phase 3: C++ shims for Inject.DLL (D3D9 hooking) and LauncherHook.DLL Phase 4: DenAgent WinForms tray application Phase 5: WiX installer and build script 25 C# projects building with 0 errors. Native C++ projects require VS 2022 + Windows SDK (x86). Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
28 lines
966 B
C
28 lines
966 B
C
//{{NO_DEPENDENCIES}}
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// Microsoft Visual C++ generated include file.
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// Used by DecalFilters.rc
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//
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#define IDS_PROJNAME 100
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#define IDR_INVENTORY 101
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#define IDR_INVENTORYITEM 102
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#define IDR_WORLD 103
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#define IDR_WORLDOBJECT 104
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#define IDR_STACKABLE 107
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#define IDR_LOCATION 108
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#define IDR_WORLDITERATOR 109
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#define IDR_IDENTIFYQUEUE 110
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#define IDR_ECHOFILTER 202
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#define IDR_CHARACTERSTATS 204
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#define IDR_PREFILTER 205
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#define IDR_ECHOFILTER2 207
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// Next default values for new objects
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//
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#ifdef APSTUDIO_INVOKED
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#ifndef APSTUDIO_READONLY_SYMBOLS
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#define _APS_NEXT_RESOURCE_VALUE 208
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#define _APS_NEXT_COMMAND_VALUE 32768
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#define _APS_NEXT_CONTROL_VALUE 201
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#define _APS_NEXT_SYMED_VALUE 111
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#endif
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#endif
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