openDecal/Native/DecalFilters/resource.h
erik d1442e3747 Initial commit: Complete open-source Decal rebuild
All 5 phases of the open-source Decal rebuild:

Phase 1: 14 decompiled .NET projects (Interop.*, Adapter, FileService, DecalUtil)
Phase 2: 10 native DLLs rewritten as C# COM servers with matching GUIDs
  - DecalDat, DHS, SpellFilter, DecalInput, DecalNet, DecalFilters
  - Decal.Core, DecalControls, DecalRender, D3DService
Phase 3: C++ shims for Inject.DLL (D3D9 hooking) and LauncherHook.DLL
Phase 4: DenAgent WinForms tray application
Phase 5: WiX installer and build script

25 C# projects building with 0 errors.
Native C++ projects require VS 2022 + Windows SDK (x86).

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-08 18:27:56 +01:00

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C

//{{NO_DEPENDENCIES}}
// Microsoft Visual C++ generated include file.
// Used by DecalFilters.rc
//
#define IDS_PROJNAME 100
#define IDR_INVENTORY 101
#define IDR_INVENTORYITEM 102
#define IDR_WORLD 103
#define IDR_WORLDOBJECT 104
#define IDR_STACKABLE 107
#define IDR_LOCATION 108
#define IDR_WORLDITERATOR 109
#define IDR_IDENTIFYQUEUE 110
#define IDR_ECHOFILTER 202
#define IDR_CHARACTERSTATS 204
#define IDR_PREFILTER 205
#define IDR_ECHOFILTER2 207
// Next default values for new objects
//
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE 208
#define _APS_NEXT_COMMAND_VALUE 32768
#define _APS_NEXT_CONTROL_VALUE 201
#define _APS_NEXT_SYMED_VALUE 111
#endif
#endif