openDecal/Native/Decal/PluginSite.cpp
erik d1442e3747 Initial commit: Complete open-source Decal rebuild
All 5 phases of the open-source Decal rebuild:

Phase 1: 14 decompiled .NET projects (Interop.*, Adapter, FileService, DecalUtil)
Phase 2: 10 native DLLs rewritten as C# COM servers with matching GUIDs
  - DecalDat, DHS, SpellFilter, DecalInput, DecalNet, DecalFilters
  - Decal.Core, DecalControls, DecalRender, D3DService
Phase 3: C++ shims for Inject.DLL (D3D9 hooking) and LauncherHook.DLL
Phase 4: DenAgent WinForms tray application
Phase 5: WiX installer and build script

25 C# projects building with 0 errors.
Native C++ projects require VS 2022 + Windows SDK (x86).

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-08 18:27:56 +01:00

49 lines
1.1 KiB
C++

// PluginSite.cpp : Implementation of cPluginSite
#include "stdafx.h"
#include "Decal.h"
#include "PluginSite.h"
#include "DecalManager.h"
/////////////////////////////////////////////////////////////////////////////
// cPluginSite
void cPluginSite::FinalRelease()
{
_ASSERTE( m_pDecal != NULL );
for( cDecal::cPluginList::iterator i = m_pDecal->m_plugins.begin(); i != m_pDecal->m_plugins.end(); ++ i )
{
if( i->m_pSite == this )
{
m_pDecal->m_plugins.erase( i );
return;
}
}
// Could not find ourself in the list (bad initialization?)
_ASSERT( FALSE );
}
STDMETHODIMP cPluginSite::Unload()
{
// Hold a reference to ourself, to keep everything 'together' until
// the method returns
CComPtr< IUnknown > pThis( this );
m_pPlugin->Terminate();
m_pPlugin.Release();
return S_OK;
}
STDMETHODIMP cPluginSite::get_Decal(IDecal **pVal)
{
return m_pDecal->QueryInterface( IID_IDecal, reinterpret_cast< void ** >( pVal ) );
}
STDMETHODIMP cPluginSite::get_Object(BSTR Path, LPDISPATCH *pVal)
{
return m_pDecal->get_Object( Path, IID_IDispatch, reinterpret_cast< void ** >( pVal ) );
}