openDecal/Managed/Decal.DecalNet/MessageImpl.cs
erik d1442e3747 Initial commit: Complete open-source Decal rebuild
All 5 phases of the open-source Decal rebuild:

Phase 1: 14 decompiled .NET projects (Interop.*, Adapter, FileService, DecalUtil)
Phase 2: 10 native DLLs rewritten as C# COM servers with matching GUIDs
  - DecalDat, DHS, SpellFilter, DecalInput, DecalNet, DecalFilters
  - Decal.Core, DecalControls, DecalRender, D3DService
Phase 3: C++ shims for Inject.DLL (D3D9 hooking) and LauncherHook.DLL
Phase 4: DenAgent WinForms tray application
Phase 5: WiX installer and build script

25 C# projects building with 0 errors.
Native C++ projects require VS 2022 + Windows SDK (x86).

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-08 18:27:56 +01:00

45 lines
1.2 KiB
C#

using System;
using System.Runtime.InteropServices;
using Decal.Interop.Net;
namespace Decal.DecalNet
{
[ComVisible(true)]
[ClassInterface(ClassInterfaceType.None)]
public class MessageImpl : IMessage2
{
private readonly byte[] _rawData;
private readonly int _type;
private readonly bool _outgoing;
public MessageImpl(byte[] rawData, bool outgoing)
{
_rawData = rawData ?? Array.Empty<byte>();
_outgoing = outgoing;
// Message type is the first DWORD in the raw data
if (_rawData.Length >= 4)
_type = BitConverter.ToInt32(_rawData, 0);
}
public int Type => _type;
public byte[] RawData => _rawData;
// Parameterized property - Value takes an index via IDispatch
public object Value => null;
// Parameterized property - Struct takes an index via IDispatch
public IMessageMember Struct => null;
// Parameterized property
public byte[] RawValue => _rawData;
// Parameterized property
public string FieldName => string.Empty;
public int Count => 0;
public MessageRoot Begin => null;
}
}