All 5 phases of the open-source Decal rebuild: Phase 1: 14 decompiled .NET projects (Interop.*, Adapter, FileService, DecalUtil) Phase 2: 10 native DLLs rewritten as C# COM servers with matching GUIDs - DecalDat, DHS, SpellFilter, DecalInput, DecalNet, DecalFilters - Decal.Core, DecalControls, DecalRender, D3DService Phase 3: C++ shims for Inject.DLL (D3D9 hooking) and LauncherHook.DLL Phase 4: DenAgent WinForms tray application Phase 5: WiX installer and build script 25 C# projects building with 0 errors. Native C++ projects require VS 2022 + Windows SDK (x86). Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
47 lines
1.2 KiB
C#
47 lines
1.2 KiB
C#
using System.Runtime.InteropServices;
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using Decal.Interop.Input;
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namespace Decal.DecalInput
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{
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[ComVisible(true)]
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[Guid("F3170E85-517E-43A4-B7B4-6F006A7B1B85")]
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[ClassInterface(ClassInterfaceType.None)]
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[ComSourceInterfaces(typeof(IWinMsgHookEvents))]
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[ProgId("DecalInput.WinMsgHook")]
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public class WinMsgHookImpl : IWinMsgHook
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{
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private object _tag;
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private bool _enabled;
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public event IWinMsgHookEvents_MessageEventHandler Message;
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public object Tag
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{
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get => _tag;
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set => _tag = value;
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}
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public bool Enabled
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{
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get => _enabled;
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set
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{
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if (value == _enabled) return;
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_enabled = value;
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if (InputServiceImpl.Instance != null)
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{
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if (_enabled)
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InputServiceImpl.Instance.RegisterMsgHook(this);
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else
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InputServiceImpl.Instance.UnregisterMsgHook(this);
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}
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}
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}
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internal void FireMessage(WinMsgHookImpl hook, WndMsgImpl msg)
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{
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Message?.Invoke((WinMsgHook)(object)hook, (WndMsg)(object)msg);
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}
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}
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}
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