All 5 phases of the open-source Decal rebuild: Phase 1: 14 decompiled .NET projects (Interop.*, Adapter, FileService, DecalUtil) Phase 2: 10 native DLLs rewritten as C# COM servers with matching GUIDs - DecalDat, DHS, SpellFilter, DecalInput, DecalNet, DecalFilters - Decal.Core, DecalControls, DecalRender, D3DService Phase 3: C++ shims for Inject.DLL (D3D9 hooking) and LauncherHook.DLL Phase 4: DenAgent WinForms tray application Phase 5: WiX installer and build script 25 C# projects building with 0 errors. Native C++ projects require VS 2022 + Windows SDK (x86). Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
72 lines
1.4 KiB
C#
72 lines
1.4 KiB
C#
using System;
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using System.Collections.Generic;
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using Decal.Interop.Inject;
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namespace Decal.Adapter.Wrappers;
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[CLSCompliant(true)]
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public class ViewControls : MarshalByRefObject, IDisposable
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{
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private ViewWrapper myParent;
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private Dictionary<string, IControlWrapper> myControls;
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private bool isDisposed;
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[CLSCompliant(false)]
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public IControlWrapper this[string controlName]
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{
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get
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{
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if (myControls.ContainsKey(controlName))
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{
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return myControls[controlName];
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}
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IControlWrapper controlWrapper = ControlRegistry.CreateInstance(myParent[controlName]);
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myControls.Add(controlName, controlWrapper);
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return controlWrapper;
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}
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set
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{
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if (value == null)
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{
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throw new ArgumentNullException("value");
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}
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myControls[controlName] = value;
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myParent[controlName] = value.Underlying as IControl;
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}
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}
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internal ViewControls(ViewWrapper parent)
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{
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myParent = parent;
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myControls = new Dictionary<string, IControlWrapper>();
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}
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~ViewControls()
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{
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Dispose(disposing: false);
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}
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public void Dispose()
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{
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Dispose(disposing: true);
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GC.SuppressFinalize(this);
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}
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private void Dispose(bool disposing)
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{
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if (!isDisposed && disposing && myParent != null)
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{
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foreach (IControlWrapper value in myControls.Values)
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{
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if (value is IDisposable disposable)
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{
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disposable.Dispose();
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}
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}
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myParent = null;
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}
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isDisposed = true;
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}
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}
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