All 5 phases of the open-source Decal rebuild: Phase 1: 14 decompiled .NET projects (Interop.*, Adapter, FileService, DecalUtil) Phase 2: 10 native DLLs rewritten as C# COM servers with matching GUIDs - DecalDat, DHS, SpellFilter, DecalInput, DecalNet, DecalFilters - Decal.Core, DecalControls, DecalRender, D3DService Phase 3: C++ shims for Inject.DLL (D3D9 hooking) and LauncherHook.DLL Phase 4: DenAgent WinForms tray application Phase 5: WiX installer and build script 25 C# projects building with 0 errors. Native C++ projects require VS 2022 + Windows SDK (x86). Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
31 lines
467 B
C#
31 lines
467 B
C#
using System;
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using Decal.Interop.Controls;
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namespace Decal.Adapter.Wrappers;
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public sealed class PageTextIndexer : IDisposable
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{
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private NotebookClass myControl;
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public string this[int index]
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{
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get
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{
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return ((dynamic)myControl).get_PageText(index);
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}
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set
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{
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((dynamic)myControl).set_PageText(index, value);
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}
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}
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internal PageTextIndexer(NotebookClass control)
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{
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myControl = control;
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}
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public void Dispose()
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{
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myControl = null;
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}
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}
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