All 5 phases of the open-source Decal rebuild: Phase 1: 14 decompiled .NET projects (Interop.*, Adapter, FileService, DecalUtil) Phase 2: 10 native DLLs rewritten as C# COM servers with matching GUIDs - DecalDat, DHS, SpellFilter, DecalInput, DecalNet, DecalFilters - Decal.Core, DecalControls, DecalRender, D3DService Phase 3: C++ shims for Inject.DLL (D3D9 hooking) and LauncherHook.DLL Phase 4: DenAgent WinForms tray application Phase 5: WiX installer and build script 25 C# projects building with 0 errors. Native C++ projects require VS 2022 + Windows SDK (x86). Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
69 lines
1.1 KiB
C++
69 lines
1.1 KiB
C++
// SinkImpl.cpp
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// Implementation of empty functions
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#include "stdafx.h"
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#include "Inject.h"
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#include "SinkImpl.h"
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STDMETHODIMP ILayerRenderImpl::PreRender()
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{
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return S_OK;
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}
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STDMETHODIMP ILayerRenderImpl::Render(ICanvas *)
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{
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return S_OK;
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}
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STDMETHODIMP ILayerRenderImpl::Reformat()
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{
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return S_OK;
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}
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STDMETHODIMP ILayerRenderImpl::AdjustRenderArea(ICanvas *, VARIANT_BOOL *pbDrawChildren)
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{
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*pbDrawChildren = VARIANT_TRUE;
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return S_OK;
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}
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STDMETHODIMP ILayerRenderImpl::HitTest(LPPOINT pt, VARIANT_BOOL *pbHit)
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{
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*pbHit = VARIANT_TRUE;
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return S_OK;
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}
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STDMETHODIMP ILayerMouseImpl::MouseEnter(struct MouseState *)
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{
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return S_OK;
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}
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STDMETHODIMP ILayerMouseImpl::MouseExit(struct MouseState *)
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{
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return S_OK;
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}
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STDMETHODIMP ILayerMouseImpl::MouseDown(struct MouseState *)
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{
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return S_OK;
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}
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STDMETHODIMP ILayerMouseImpl::MouseUp(struct MouseState *)
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{
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return S_OK;
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}
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STDMETHODIMP ILayerMouseImpl::MouseMove(struct MouseState *)
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{
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return S_OK;
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}
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STDMETHODIMP ILayerMouseImpl::MouseDblClk(struct MouseState *)
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{
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return S_OK;
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}
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STDMETHODIMP ILayerMouseImpl::MouseEvent(long nMsg, long wParam, long lParam)
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{
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return S_OK;
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}
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