All 5 phases of the open-source Decal rebuild: Phase 1: 14 decompiled .NET projects (Interop.*, Adapter, FileService, DecalUtil) Phase 2: 10 native DLLs rewritten as C# COM servers with matching GUIDs - DecalDat, DHS, SpellFilter, DecalInput, DecalNet, DecalFilters - Decal.Core, DecalControls, DecalRender, D3DService Phase 3: C++ shims for Inject.DLL (D3D9 hooking) and LauncherHook.DLL Phase 4: DenAgent WinForms tray application Phase 5: WiX installer and build script 25 C# projects building with 0 errors. Native C++ projects require VS 2022 + Windows SDK (x86). Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
79 lines
2.1 KiB
C++
79 lines
2.1 KiB
C++
// Button.h : Declaration of the cButton
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#ifndef __BUTTON_H_
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#define __BUTTON_H_
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#include "resource.h" // main symbols
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#include "SinkImpl.h"
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#include "InjectCP.h"
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/////////////////////////////////////////////////////////////////////////////
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// cButton
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class ATL_NO_VTABLE cButton :
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public CComObjectRootEx<CComMultiThreadModel>,
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public CComCoClass<cButton, &CLSID_Button>,
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public IControlImpl< cButton, IButton, &IID_IButton, &LIBID_DecalPlugins >,
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public ILayerImpl< cButton >,
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public ILayerRenderImpl,
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public ILayerMouseImpl,
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public ILayerSchema,
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public IProvideClassInfo2Impl< &CLSID_Button, &DIID_ICommandEvents, &LIBID_DecalPlugins >,
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public IConnectionPointContainerImpl<cButton>,
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public CProxyICommandEvents< cButton >
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{
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public:
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cButton();
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long m_nModule;
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long m_nReleased;
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long m_nPressed;
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long m_nBackground;
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VARIANT_BOOL m_bPressed,
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m_bMouseIn;
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long m_nMatte;
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DECLARE_REGISTRY_RESOURCEID(IDR_BUTTON)
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DECLARE_PROTECT_FINAL_CONSTRUCT()
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public :
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BEGIN_COM_MAP(cButton)
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COM_INTERFACE_ENTRY(ILayerRender)
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COM_INTERFACE_ENTRY(ILayerMouse)
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COM_INTERFACE_ENTRY(ILayer)
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COM_INTERFACE_ENTRY(ILayerSchema)
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COM_INTERFACE_ENTRY(IButton)
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COM_INTERFACE_ENTRY(IControl)
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COM_INTERFACE_ENTRY(IDispatch)
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COM_INTERFACE_ENTRY(IProvideClassInfo)
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COM_INTERFACE_ENTRY(IProvideClassInfo2)
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COM_INTERFACE_ENTRY_IMPL(IConnectionPointContainer)
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END_COM_MAP()
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BEGIN_CONNECTION_POINT_MAP(cButton)
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CONNECTION_POINT_ENTRY(DIID_ICommandEvents)
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END_CONNECTION_POINT_MAP()
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// IButton
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public:
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// IButton Methods
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STDMETHOD(SetImages)(long dwModule, long dwReleased, long dwPressed);
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STDMETHOD(get_Matte)(/*[out, retval]*/ long *pVal);
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STDMETHOD(put_Matte)(/*[in]*/ long newVal);
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// ILayerRender Methods
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STDMETHOD(Render)(ICanvas *pCanvas);
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// ILayerMouse Methods
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STDMETHOD(MouseEnter)(struct MouseState *);
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STDMETHOD(MouseExit)(struct MouseState *);
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STDMETHOD(MouseDown)(struct MouseState *);
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STDMETHOD(MouseUp)(struct MouseState *);
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// ILayerSchema Methods
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STDMETHOD(SchemaLoad)(IView *, IUnknown *pSchema);
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};
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#endif //__BUTTON_H_
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