All 5 phases of the open-source Decal rebuild: Phase 1: 14 decompiled .NET projects (Interop.*, Adapter, FileService, DecalUtil) Phase 2: 10 native DLLs rewritten as C# COM servers with matching GUIDs - DecalDat, DHS, SpellFilter, DecalInput, DecalNet, DecalFilters - Decal.Core, DecalControls, DecalRender, D3DService Phase 3: C++ shims for Inject.DLL (D3D9 hooking) and LauncherHook.DLL Phase 4: DenAgent WinForms tray application Phase 5: WiX installer and build script 25 C# projects building with 0 errors. Native C++ projects require VS 2022 + Windows SDK (x86). Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
71 lines
2.7 KiB
Text
71 lines
2.7 KiB
Text
<html>
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<body>
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<pre>
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<h1>Build Log</h1>
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<h3>
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--------------------Configuration: Inject - Win32 Release MinDependency--------------------
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</h3>
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<h3>Command Lines</h3>
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Creating temporary file "C:\DOCUME~1\AARONP~1\LOCALS~1\Temp\RSP5AC.tmp" with contents
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[
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/nologo /MD /W3 /GX /Zd /O1 /D "INJECT_IMPL" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /Fp"ReleaseMinDependency/Inject.pch" /Yu"stdafx.h" /Fo"ReleaseMinDependency/" /Fd"ReleaseMinDependency/" /FD /c
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"E:\Decal\Source\Inject\Canvas.cpp"
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]
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Creating command line "cl.exe @C:\DOCUME~1\AARONP~1\LOCALS~1\Temp\RSP5AC.tmp"
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Creating temporary file "C:\DOCUME~1\AARONP~1\LOCALS~1\Temp\RSP5AD.tmp" with contents
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[
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kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib ddraw.lib winmm.lib ws2_32.lib /nologo /subsystem:windows /dll /incremental:no /pdb:"..\Release/Inject.pdb" /debug /machine:I386 /def:".\Inject.def" /out:"..\Release/Inject.dll" /implib:"..\Release/Inject.lib" /pdbtype:sept
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.\ReleaseMinDependency\BarLayer.obj
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.\ReleaseMinDependency\Button.obj
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.\ReleaseMinDependency\Canvas.obj
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.\ReleaseMinDependency\DatFile.obj
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.\ReleaseMinDependency\Direct3DHook.obj
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.\ReleaseMinDependency\DirectDrawHook.obj
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.\ReleaseMinDependency\DirectDrawSurfaceHook.obj
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.\ReleaseMinDependency\FontCache.obj
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.\ReleaseMinDependency\Guids.obj
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.\ReleaseMinDependency\IconCache.obj
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.\ReleaseMinDependency\Image.obj
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.\ReleaseMinDependency\Inject.obj
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.\ReleaseMinDependency\InputBuffer.obj
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.\ReleaseMinDependency\LayerSite.obj
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.\ReleaseMinDependency\Manager.obj
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.\ReleaseMinDependency\MaterialHook.obj
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.\ReleaseMinDependency\Message.obj
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.\ReleaseMinDependency\MessageLoaders.obj
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.\ReleaseMinDependency\MessageParsers.obj
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.\ReleaseMinDependency\MessageStruct.obj
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.\ReleaseMinDependency\MessageVector.obj
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.\ReleaseMinDependency\Pager.obj
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.\ReleaseMinDependency\Panel.obj
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.\ReleaseMinDependency\ProtocolStack.obj
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.\ReleaseMinDependency\RootLayer.obj
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.\ReleaseMinDependency\SimpleBar.obj
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.\ReleaseMinDependency\SinkImpl.obj
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.\ReleaseMinDependency\SolidImage.obj
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.\ReleaseMinDependency\StdAfx.obj
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.\ReleaseMinDependency\View.obj
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.\ReleaseMinDependency\Inject.res
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]
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Creating command line "link.exe @C:\DOCUME~1\AARONP~1\LOCALS~1\Temp\RSP5AD.tmp"
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Creating temporary file "C:\DOCUME~1\AARONP~1\LOCALS~1\Temp\RSP5AE.bat" with contents
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[
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@echo off
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regsvr32 /s /c "\Decal\Source\Release\Inject.dll"
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echo regsvr32 exec. time > ".\..\Release\regsvr32.trg"
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]
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Creating command line "C:\DOCUME~1\AARONP~1\LOCALS~1\Temp\RSP5AE.bat"
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Compiling...
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Canvas.cpp
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Linking...
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Creating library ..\Release/Inject.lib and object ..\Release/Inject.exp
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<h3>Output Window</h3>
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Performing registration
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<h3>Results</h3>
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Inject.dll - 0 error(s), 0 warning(s)
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</pre>
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</body>
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</html>
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