All 5 phases of the open-source Decal rebuild: Phase 1: 14 decompiled .NET projects (Interop.*, Adapter, FileService, DecalUtil) Phase 2: 10 native DLLs rewritten as C# COM servers with matching GUIDs - DecalDat, DHS, SpellFilter, DecalInput, DecalNet, DecalFilters - Decal.Core, DecalControls, DecalRender, D3DService Phase 3: C++ shims for Inject.DLL (D3D9 hooking) and LauncherHook.DLL Phase 4: DenAgent WinForms tray application Phase 5: WiX installer and build script 25 C# projects building with 0 errors. Native C++ projects require VS 2022 + Windows SDK (x86). Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
21 lines
494 B
C
21 lines
494 B
C
// DX6InjectApi.h
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// Declaration of exported functions from DX6Inject
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#ifndef __DX6INJECTAPI_H
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#define __DX6INJECTAPI_H
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#ifdef DX6INJECT_IMPL
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#define DX6INJECT_API __declspec(dllexport)
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#else
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#define DX6INJECT_API __declspec(dllimport)
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#endif
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// Adds a reference to the registered hook function
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void DX6INJECT_API InjectInstall();
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// Removes a reference to the registered hook function
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void DX6INJECT_API InjectUninstall();
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LRESULT CALLBACK DX6Callback( int, WPARAM, LPARAM );
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#endif
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