All 5 phases of the open-source Decal rebuild: Phase 1: 14 decompiled .NET projects (Interop.*, Adapter, FileService, DecalUtil) Phase 2: 10 native DLLs rewritten as C# COM servers with matching GUIDs - DecalDat, DHS, SpellFilter, DecalInput, DecalNet, DecalFilters - Decal.Core, DecalControls, DecalRender, D3DService Phase 3: C++ shims for Inject.DLL (D3D9 hooking) and LauncherHook.DLL Phase 4: DenAgent WinForms tray application Phase 5: WiX installer and build script 25 C# projects building with 0 errors. Native C++ projects require VS 2022 + Windows SDK (x86). Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
29 lines
725 B
Text
29 lines
725 B
Text
// DecalSupportLibraries.idl : type library source for DecalSupportLibraries.exe
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// This file will be processed by the MIDL compiler to produce the
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// type library (DecalSupportLibraries.tlb).
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[ uuid(24241FCB-6DD4-4B97-8C1F-88A23084AFA5), version(1.0) ]
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library DecalSupportLibraries
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{
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importlib("stdole32.tlb");
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importlib("stdole2.tlb");
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// Primary dispatch interface for CDecalSupportLibrariesDoc
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[ uuid(586E5AC4-7A88-4CFA-B075-2D7F0E70250D) ]
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dispinterface IDecalSupportLibraries
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{
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properties:
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methods:
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};
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// Class information for CDecalSupportLibrariesDoc
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[ uuid(29FC66D6-DFC1-45D0-87AD-52D44949DCBC) ]
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coclass DecalSupportLibraries
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{
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[default] dispinterface IDecalSupportLibraries;
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};
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};
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