All 5 phases of the open-source Decal rebuild: Phase 1: 14 decompiled .NET projects (Interop.*, Adapter, FileService, DecalUtil) Phase 2: 10 native DLLs rewritten as C# COM servers with matching GUIDs - DecalDat, DHS, SpellFilter, DecalInput, DecalNet, DecalFilters - Decal.Core, DecalControls, DecalRender, D3DService Phase 3: C++ shims for Inject.DLL (D3D9 hooking) and LauncherHook.DLL Phase 4: DenAgent WinForms tray application Phase 5: WiX installer and build script 25 C# projects building with 0 errors. Native C++ projects require VS 2022 + Windows SDK (x86). Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
53 lines
1.3 KiB
C++
53 lines
1.3 KiB
C++
// stdafx.h : include file for standard system include files,
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// or project specific include files that are used frequently,
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// but are changed infrequently
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#if !defined(AFX_STDAFX_H__2E05D2E0_3EAC_488F_8C1B_3CF7378ADE73__INCLUDED_)
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#define AFX_STDAFX_H__2E05D2E0_3EAC_488F_8C1B_3CF7378ADE73__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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#define STRICT
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#define _WIN32_WINDOWS 0x0410
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#define _ATL_APARTMENT_THREADED
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// Don't use macros for min() and max()!!!
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#define NOMINMAX
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#include <atlbase.h>
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#include <list>
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#include <vector>
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#include <algorithm>
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#include <deque>
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#include <map>
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#include <string>
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// Keep things backward compatible
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#if defined(_MSC_VER) && _MSC_VER <= 1200
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#define min std::_cpp_min
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#define max std::_cpp_max
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#else
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using std::min;
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using std::max;
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#endif
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//You may derive a class from CComModule and use it if you want to override
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//something, but do not change the name of _Module
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extern CComModule _Module;
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#include <atlcom.h>
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#include "..\Inject\Inject.h"
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#import <msxml.dll>
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#ifdef _CHECKMEM
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#define _ASSERTMEM(a) _ASSERTE(a)
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#else
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#define _ASSERTMEM(a)
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#endif
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_STDAFX_H__2E05D2E0_3EAC_488F_8C1B_3CF7378ADE73__INCLUDED)
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