All 5 phases of the open-source Decal rebuild: Phase 1: 14 decompiled .NET projects (Interop.*, Adapter, FileService, DecalUtil) Phase 2: 10 native DLLs rewritten as C# COM servers with matching GUIDs - DecalDat, DHS, SpellFilter, DecalInput, DecalNet, DecalFilters - Decal.Core, DecalControls, DecalRender, D3DService Phase 3: C++ shims for Inject.DLL (D3D9 hooking) and LauncherHook.DLL Phase 4: DenAgent WinForms tray application Phase 5: WiX installer and build script 25 C# projects building with 0 errors. Native C++ projects require VS 2022 + Windows SDK (x86). Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
25 lines
583 B
Text
25 lines
583 B
Text
HKCR
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{
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DecalControls.Slider.1 = s Slider Class'
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{
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CLSID = s '{5D14557A-1268-43c6-A283-3B5B271359AA}'
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}
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DecalControls.Slider = s 'Slider Class'
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{
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CLSID = s '{5D14557A-1268-43c6-A283-3B5B271359AA}'
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CurVer = s 'DecalControls.Slider.1'
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}
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NoRemove CLSID
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{
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ForceRemove {5D14557A-1268-43c6-A283-3B5B271359AA} = s 'Slider Class'
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{
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ProgID = s 'DecalControls.StaticText.1'
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VersionIndependentProgID = s 'DecalControls.Slider'
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InprocServer32 = s '%MODULE%'
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{
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val ThreadingModel = s 'Both'
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}
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'TypeLib' = s '{1C4B007A-04DD-4DF8-BA29-2CFBD0220B89}'
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}
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}
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}
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