All 5 phases of the open-source Decal rebuild: Phase 1: 14 decompiled .NET projects (Interop.*, Adapter, FileService, DecalUtil) Phase 2: 10 native DLLs rewritten as C# COM servers with matching GUIDs - DecalDat, DHS, SpellFilter, DecalInput, DecalNet, DecalFilters - Decal.Core, DecalControls, DecalRender, D3DService Phase 3: C++ shims for Inject.DLL (D3D9 hooking) and LauncherHook.DLL Phase 4: DenAgent WinForms tray application Phase 5: WiX installer and build script 25 C# projects building with 0 errors. Native C++ projects require VS 2022 + Windows SDK (x86). Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
13 lines
508 B
XML
13 lines
508 B
XML
<Project>
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<PropertyGroup>
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<TargetFramework>net472</TargetFramework>
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<LangVersion>12.0</LangVersion>
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<AllowUnsafeBlocks>True</AllowUnsafeBlocks>
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<GenerateAssemblyInfo>False</GenerateAssemblyInfo>
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<PlatformTarget>x86</PlatformTarget>
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<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies" Version="1.0.3" PrivateAssets="All" />
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</ItemGroup>
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</Project>
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